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originally posted in: Exotic Ideas
10/10/2015 3:48:23 PM
2
Void Guard is a series of armor pieces for defensive purposes only. [u]Riot Squad[/u] "You are the first line of defense when marching on the enemy" Titan Defender gauntlets that are white plated (right arm has wires and a circular emitter dead center of plate). When you use your melee charge, an animation of holding your right arm in front of you, and a void riot shield will deploy. (This is full body size) You must hold the melee button down or you will drop your shield. Using the shield will use 10% melee charge every second (use shield for 10 seconds max). Will absorb all direct damage (splash can damage you). Perks Tier 1: Strengthen- If the shield takes void damage, it will save you 5% melee charge. Tier 2: Stay Strong- If the shield takes no damage at all, your melee will instantly recharge. (Shield must be used for whole ten seconds without damage to work) [u]Strength of the Void[/u] "Everyone can wield the void... only you can show them its true strength" Warlock Voidwalker gauntlets that are black with purple rings pulsing between wrist and elbow. Your melee now grants over shields to your teammate (only one person). You must continuously hold the melee button to hold the over shield. It lasts 10 seconds max. Teammate must be close by to work (equal to enemy in melee range). Perks Tier 1: Void 2x- If the teammate you are shielding is using a void subclass, their super will charge quicker. Tier 2: Void's Heart- If your super is fully charged, your teammate's over shield absorbs 2 times as much damage. This in turn will slowly drain your health. You will die after 10 seconds if you continously use this. [u]Bow to Allies[/u] "Who said hunters can't defend other guardians?" Hunter Nightstalker gauntlets that have two void arrows on each gauntlet. Firing a shadow shot arrow at your feet will spawn a ring wall the same size as a Ward of Dawn. Teammates and enemies can walk through, but enemies inside will gain the slowness debuff as a normal void anchor. The wall will absorb 1/3 of the damage. Everything else can pass through and hit people inside. Perks Tier 1: Dark Light- If an enemy walks into the ring, their charged (not activated) super meter will be reduced to 99% charged until they leave the ring. Tier 2: Hold the Pack- The strength of the ring wall increases if more teammates stand in it. It stacks from 1/3 damage absorbed, to 2/3, and then 3/3.
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