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originally posted in: Sunbreaker is Too Strong w/proof
10/9/2015 5:49:21 PM
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He was reusing old videos to prove a point. If I understood it right, in the original video he was talking about how gunslinger's super was OP, close to OP, or a fine line that the supers were walking in terms of balance. About killing a sunbreaker without a super, there was some implied things, but let be be specific. You can kill pretty much any super with just guns --- if they're a nice open target for a length of time. I was excluding those instances because they're not going to happen. For sunbreakers, that's due to about two problems. The first is that many of the maps, at the very, very least, have areas that are cluttered and constricting as all hell. When you're in one of those many places, and a titan pops their super, there's a slim chance of getting away. There's less of a chance of getting away far with that you can then gun down mini Crota (especially with their health regen, since if you're that far away they'll likely be after someone else). I mean, they'd just really have to be stupid to use their super when they're surrounded by far-ish away enemies with no cover. The second thing is its damage resistance, health, and regen. There's always been a certain damage-taking line that roaming supers have stayed under. Until now. If the titan runs max armor (and with what it can do, why the hell wouldn't they?), they can tank sniper headshots, a shotgun melee combo, and a -blam!-ing golden gun. Taking those things and walking away has never been a thing (whatever arc blade used to could do was nerfed). Now some people argue "why not? We're the tank class!", but roaming supers are never full on 120% awesome at offense [i]and[/i] defense. I'd say something kinda around 2/3 of their offense or defense capabilities should be nerfed. And probably a buff around the rest of the class, since everything else sucks apparently.
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