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originally posted in: Sunbreaker is Too Strong w/proof
10/8/2015 6:43:16 PM
1
GG: [u]modifiers for supers:[/u] [b]Deadeye: Significantly increases the accuracy of Golden Gun. Combustion: Killing enemies with Golden Gun causes them to explode after about one second. Gunfighter: Reduces the cooldown of Golden Gun, allowing it to be used more often.[/b] [u]modifiers for melee:[/u] [b]Circle of Life: Killing an enemy with Throwing Knife while Golden Gun is active extends the duration of Golden Gun. +1 Armor[/b] Incendiary Blade: Throwing Knife sets enemies on fire, dealing additional damage over time. Knife Juggler: Precision kills with Throwing Knife immediately resets its cooldown. [u]ability modifiers[/u] Scavenger: Picking up ammo reduces the cooldown of your grenade and Throwing Knife. [b]Keyhole: Golden Gun overpenetrates and can damage multiple targets.[/b] Gunslinger's Trance: Precision kills increase weapon stability. Stacks up to 3 times. 2nd ability modifier Chain of Woe: Precision kills increase weapon reload speed. Stacks up to 3 times. [b]Over the Horizon: Increases the range of Golden Gun. +1 Recovery[/b] Gambler's Dagger: Gain an additional Throwing Knife. In any case, you can only equip up to 4 perks. Any class can have all super focused and any class can have ability focused. Titans have more on the ability modifier side but no one is forcing you to use them.
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  • Edited by Vesra Sul: 10/8/2015 7:01:57 PM
    In case you haven't noticed I wasn't counting the 3 under the super tree. If I were then Sunbreaker would have 7 or 8. Sure circle of life is that boosts a super but realistically speaking I don't think it's fair to count that one seeing as though it's near useless because you can't kill a guardian with a knife in one hit. Obviously we're talking about pvp because that's the only time people are annoyed by Sunbreaker's. That being said we are down to 2 perks. I can see where where I may have confused you, by passive perks I meant ability modifiers.

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