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originally posted in: Sunbreaker is Too Strong w/proof
10/8/2015 5:48:21 PM
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Comparing it to Arcblade. Arcblade: Melee only, no range High aim assist (flying vertically to someone) High Mobility Above average armor/protection Blink Great Grenades Lasts decently long ~10-15 seconds Hammer of Sol: High mobility(highest in game/titan skating) Ranged High aim assist Area of effect Highest armor in game(as in, three rockets will barely kill this guy) Decent grenades Lasts ~10 seconds of throwing hammers Lasts ~25 seconds overall And what abilities are you talking about? Sunbreaker has sunspots, and many perks that complement the super. Whereas Bladedancer has blink and more agility, and many perks that complement the super. Every subclass is built around the super, grenades and melee, the only subclass that doesn't have that many perks built around the super is Striker. I [b]don't[/b] want Sunbreaker nerfed into the ground, like auto rifles were. I do, however, want one of their attributes nerfed, whether it be duration of super, range, speed (remove sprinting like Stormcaller), damage, or damage reduction. If any one of those were nerfed, it would still be an OP, easy to use subclass, but it wouldn't be broken as it is now.
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