Why don't they just make the other classes just as strong as hammer of sol when super is active or in use. Everything always has to be nerfed or watered down. If hammer survives 1 golden gun then Golden gun survives 1 hammer. Nova bomb dominates no matter what and blade dancer is good already. just buff up the health when super is active, i mean, your "super charged" for a reason. So it should show it.
More health when super is active.
English
-
Buffing everything isn't the answer. Power creep becomes an issue. Anything new added to the game will have to be as good or better for it to be viable to the playerbase. Nerfing one thing is easier (and makes more sense balance wise) than buffing everything else. The other supers are decently balanced. They all have positives and negative points. The Sunbreaker has no current negative. It's good at everything.
-
It does have some negatives, but its hard to point put because its so good. Like this one When starting up Hammer time, you foo have to aim a good distance for your projectile to reach its intended target BUT when you have the perk that allows hammers to track enemies it does give it an "overpowered" move A lot of titans use health regeneration BUT one shot can cancel the regen at any point given It is more likely to run away from a sun breaker than a blade dancer BUT that titan can be running full agility and tracking hammers and suncharge I honestly believe that tracking hammers should not be added and hopefully they can replace it with something else that helps more with the titan rather than the super. Like increased aim or idk something of that matter. just not as powerful as tracking. But lets also pray they don't make Hammer contact points as hard as Call of duty modern warfare 2 throwing knives. cause that was ridiculous. See why can't we have conversations like this with other people, calm and reasonable