The hammers do not have proximity. How in the hell do you consider this class a defensive [i]mobile[/i] class. And why would you nerf the damage reduction to be like other supers when it is it's own subclass.
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Have you seen the massive hit boxes they have? It's basically proximity. Ask around. It's a mobile super, just like arc blade, storm trance, radiance, and golden gun. It can survive the most out of those (besides radiance with radiant skin), and can kill the most out of those. That's what I meant by my statement.
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you said "defensive" mobile super. How is this defensive. It's all offensive
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I explained what I meant for you in my previous post. I'll say it again. Out of the mobile supers (arc blade, golden gun, radiance, storm trance, HoS), HoS can get the most kills (best offensive mobile super), while enjoying the most defense (55% damage reduction), in addition to health regen from (ranged) kills. That's what I mean by the best defensive mobile super. Does that answer your question? If not, I can go into more detail for you.
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Nah that about sums it up. Still don't agree with the nerf though.
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I should have clarified my original statement. I don't agree with a nerf either - what brings Sunbreaker in line with other subclasses is the fact that the subclass, in general, is lacking. The super may be more powerful, but other subclass abilities really aren't. [i]If[/i], and that's a big if, they were to nerf it, then it should be something very small and nothing major at all. Bringing the damage reduction in line with Arc Blade and Storm Trance is one option, just so that a golden gun shot and a 1000-yard impact shot kills him. Another option would be to just reduce the hammers by like 1, maybe 2. I don't think any of that is a major nerf. Once again, I don't agree with a nerf. Sorry for not clarifying that to begin with!
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Np you might have anyway I'm like half asleep lol