Expansion name- cryoshock.
Three new subclasses with new element-cryo.
Titan subclass-glacial force
Super - warrior of ice- gain a 300% over shield. lasts 15 sec.
[spoiler] Perks
Refreeze - over shield can regenerate
Insulated- over shield doesn't leave until broken
Subzero-450% over shield. [/spoiler]
Grenades
[spoiler]I've got nothing yet. Will update frequently[/spoiler]
Melee - subzero strike- slows down targets
[spoiler]perks
Freeze- target can't move
Extended Freeze - Freeze lasts longer
Frozen to the core- deals dot.[/spoiler]
Bump and I'll make warlock and then hunter
Hunter
Super - kunai master-25% damage reduction. 25% movement speed buff. Lasts 10 sec. Throws kunai that slow targets. Takes two to kill a guardian or one in the head. Can throw 1.5 per sec. Precision damage bonus is times 4 damage for a precision hit.
Perks
[spoiler]ice skates- gain a 40% movement speed buff instead of 25%
No remorse- getting a precision kill with a kunai gives double damage to the next kunai thrown.
Assasin- precision kunai kills give 5 sec. Of invisibility.[/spoiler]
Grenades
[spoiler]leave suggestions in comments
[/spoiler]
Melee - icy dagger - any ideas?
Perks
[spoiler]I told you. I've got nothing. Constantly updating though[/spoiler]
Warlock
Super - cryomancer-throws down a snowstorm. Blinding enemies inside and causing damage over time. Lasts 40 sec.
[spoiler]perks
Stuck in the snow - enemies inside super get slowed
Crippling hail- enemies in side super take increased damage
Hurricane - super lasts 55 sec.[/spoiler]
Melee-???
grenades-???
-
for the hunter it could just be a melee cooldown buff super like radiance, and the melee could be kunai. A passive perk could be "going dark" where you can crouch walk at higher speeds without detection. grenades are easy, have a small whirlwind type for AoE like vortex grenade, ice spike which is similar to tripmine but it shoots icy needles that do less damage but slow targets and cause bleeding, then ice wall grenade that creates an ice wall that damages enemies on detonation, but then creates a wall that can be used for cover for 30 seconds. (add a perk to extend duration to 60 seconds) you could introduce quad jump, two variants, one that has more upwards momentum, another that has more mid air juke ability. Plus all jumps hang in the air a little longer due to a small whirlwind constantly swirling around the hunters feet. These jumps would still not allow for any more height than triple or double jump, but give more mid air manueverability. Plus bones of eao will add another jump still!