I bet over half of the people commenting on this thread are ignorant Titans that didn't watch the video. The video proves how much better hammer of sol is then any other subclass in the entire game.
Now before I get people saying "Titans are tanks" or "Only the super is good", I'll prove them wrong. There is no reason why a subclass should exist in the game with this amount of buffs. It's literally insane. [b]If anyone calls me bitch because my highest light is on my hunter, they are straight up retarded.[/b]
The Hammer of Sol super includes:
Most damage reduction of any subclass in the game when using a super
Insane range
Highest damage of any super
Highest active super period(25 seconds)
Large amount of hammers able to throw
[b]Health regenerates every time you get a kill[/b]
Common arguments are:
Q: Bladedancers get to regenerate their health on a kill too! Why can't Titans?
A: [b]Because Bladedancers have to get up close and personal, allowing for the victim(s) to have a much better chance of killing the bladedancer before he kills them. Titans simply aim at a target, and the target's dead before they can even react. [/b]
Q: Titans are supposed to be tanks so why can't they have the highest damage reduction?
A: [b]It would be fine for Titans to have the highest damage reduction if they had to get close like Bladedancers, but then Bladedancers would be completely useless. Titans have more damage reduction than Bladedancers, AND they get to shoot at a large range. Just because Titans are supposed to be "tanks" doesn't mean they are supposed to be impossible to kill.
Q: The Sunbreaker subclass sucks! Only the super is good![/b]
A: [b]Yeah... yeah... keep telling yourself that. Sunbreaker gets the fusion, incendiary, and thermite grenades, all of which are excellent PvE and PvP grenades. What more could you want.. Firebolt?! Titans also get an decent melee. Overall the subclass except the super is about as good as striker.[/b]
[b]Pros of Sunbreaker[/b]
Better damage reduction than Bladedancers
As much range as golden gun
Can survive a golden gun shot
Ability to regen health with each kill
Proximity detonation hammers(Like seriously?)
AOE damage
Most damage of any super
Longest active super
Almost impossible to kill unless they suck
MUCH, MUCH easier to use than any other super in the game
Sunspots
[b]Cons of Sunbreaker[/b]
Has an arc instead of hitting your enemy instantly when pressing the trigger
Not quite as fast as some other supers
Average/mediocre subclass(NOT enough to justify the argument though)
[b]Those are my arguments for why Sunbreaker is simply too strong, and why it needs to be balanced quickly. Thank you for reading.[/b]
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Shut up, you bitch ass hunter
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He presented valid arguments, actually. You're the one acting like a Child.
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No, I'm just a troll. I troll most nerf posts, because pvp balancing always spills over into pve
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Well, if you can't comprehend that simply because a Super is powerful in PvE it does not mean that it should not be changed, then you are not a Troll. You are simply an idiot.
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You lose, ignorant kid
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Funny, you are the little pussy crying to strangers because you can't win every single game you play. Poor wittle hunter bitch, grow up and get a life, you are not your guardian
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Lol whatever buddy. This discussion isnt for you, no one wants to tolerate your tantrum. Goodbye ;)
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Ty Ive argued those points on so many posts only to be met with "Waaaah salty hunter scrub" by so many ignorant kids.
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Yeah... It's sad sometimes
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Stopped reading when you said thermite grenade was good. Confirmed for not knowing what you're talking about.
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Thermite grenade is good for specific scenarios. I know that you love your Sunbreaker and the ability to instantly kill the other team, but the other team doesn't enjoy that.
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Fusion grenades with health regeneration though, lol