As player bases rose? And it's an ongoing expense, they don't just turn on the servers for $X.XX and forget about them.
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Edited by ZMasterDude: 10/7/2015 10:41:46 AMNo I agree but as player base rose so would their income. Also servers do have a run time quote per say. So when they run the server for x amount of time they know exactly how much it should cost them. Not to mention we aren't talking 8 dollar burgers here we're talking 140-180 dollar games and that is per copy(with dlc content). Let's just say that at least a million people have spent this kind of money (which is very likely due to the one million people to attempt oryx) that's 140 to 180 million dollars. So in the end they have a metric shit ton of money. Micro transactions are not going to even compare to actual game sell price unless they sell bigger and better things in the micro transactions like weapons which will break the game. Don't forget these are estimate numbers there's a pretty high error percentage.