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10/6/2015 8:39:32 AM
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Games are a medium that combine many different aspects, including narrative. I shouldn't have to pick between shooting things and learning interesting things about the gameworld if it's done well. Secondly, putting the Grimoire cards outside of the game was a horrible mistake, and they should have placed in an in-game menu which your ghost can read it to you, much like Mass Effect's in-game Codex. Thirdly, the game barely gives us a hint that this lore even exists, so even players that want to learn the lore may not even know to find it.
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  • I think putting grim outside the game was a good idea. Now when I play I can get on with what I want to do, and I can read the lore while I'm on the toilet, break at work, during loading screens, when the wife has control of the TV etc etc.

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  • Mass Effect, though, is billed towards RPG fans. It's built for people who do want to get immersed into a story, and really before their character. Destiny is built as a combination FPS and MMO. Two game styles not especially known for in-depth storytelling, and more catering to the people who just want to play the damn game.

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