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10/2/2015 11:48:24 AM
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[quote]1: No troll here, just observations based on the wording you used throughout the post. I deal with customers every day that talk like you without actually understanding the process it takes to do things.[/quote] I used to have customers too who used to make generalized accusations without much basis. I think you'd find I have far more knowledge than you might think, bud. [quote]2: Yes, I am a Program/Project Manager for software efforts by trade and formal education. My education also covered the game industry and game development but was focused on software engineering management.[/quote] Spiffy. So basically you work in HR. How does that translate over to knowledge in technology? [quote]The story is a lot better than it was,[/quote] Where in my post did I mention whether or not the story was better? I ask this because I'm trying to figure out why you're mentioning it. (On a side note, don't even get me started on that subject. I've already been quite explicit about it in my TTK Review XD ) [quote]all the expansions have been laid out the way they are because we are in an evolving world with Destiny where the new game content denotes new events in the chronological order of the game.[/quote] Any game that builds onto itself with expansions does this. Though if we're talking in terms of public events, then as a writer I could easily justify things like the Hive Sword Bearers and Wolf Packs still being in the game. That's easy as pie. [quote]Weapon customization, this would be a huge lift and have impact on the entire game based on last gen systems and how they have it currently designed. Though there have been games with this extensive type of crafting system developed on the Xbox 360 (Elderscrolls III: Morrowind back in 2002), that game started out being designed like that. Another comparison could be Borderlands developed for last gen system with its 'bazillion' guns but that was also started out being designed like that but you couldnt craft things it was more of a Diablo based loot system. Destiny is some sad middle ground where the loot is random but not very diverse. Perhaps they could achieve this in year three if they did another redesign of the game (TTK was essentially a redesign while they attempted to keep the core aspects of the game so it wasnt from the ground up which would be the only way to truly design a software change of this magnitude)[/quote] Destiny was originally being designed for the PS3. Says so in the contract, actually. It was ported to Next Gen Consoles to serve as the flagship IP for Sony to help drive PS4 sales. [quote]Weapon crafting is a good idea where you take old staples that are locked at lower attack values and build it into something larger/better. This would be easily implemented in the game because they already have the reforge built into the game (not enabled for TTK items) and the new quest system would lend themselves to this being an easy change.[/quote] I was about to say...lol I was more curious as to what you thought about this particular idea I mentioned because I really can't see anyone actually being against it. [quote]THOUGH you have to understand the design decision to discard all elemental primaries as creating them in the first place was a flawed decision as only the raid/Trials weapons had elements but it totally threw off the designer's vision for PvE content (burns, shielded foes).[/quote] I don't see anything at all wrong with Primary Weapons having elements. The Burns exist for people to take advantage of them and encourage going out and grinding to get said weapons for that very reason. Atheon's Epilogue, Fatebringer, Vision of Confluence, Word of Crota, etc. They aren't exactly easy to acquire, either. RNG be damned, one chance every week for three characters running those Raids became one of the few things keeping people engaged with the rather lackluster amount of content. [quote]Unrestricted infusion-if they did this they would have to perm change the elemental primaries to kinetic to fit their design plan.[/quote] Like I said, no reason to mess with that. [quote]Eliminate LL-this would be pointless. Light Level doesn't actually decide anything about how much dmg you do/take it's simply a summation of your gear level (or more accurately how good your current gear is), where your character level decides the scope of gear quality that you can equip. Every game has this (but don't usually show you anything past DPS/Defense/Attack value) and there are very few design paths you can take to get around this. I'm guessing Bungie just didnt want to give up on the concept of Light effecting your character's power so they made it how it currently is (rather than deciding your character level)[/quote] Its creating an artificial barrier that just serves the purpose of restricting you within the content. Skill should be the only determining factor in an FPS game. Though this just lends more to the point that Destiny is still majorly suffering from an identity crisis.
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