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Edited by Twotall: 10/2/2015 11:11:17 AM
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1: No troll here, just observations based on the wording you used throughout the post. I deal with customers every day that talk like you without actually understanding the process it takes to do things. 2: Yes, I am a Program/Project Manager for software efforts by trade and formal education. My education also covered the game industry and game development but was focused on software engineering management. A breakdown of my agreement/disagreement: The story is a lot better than it was, all the expansions have been laid out the way they are because we are in an evolving world with Destiny where the new game content denotes new events in the chronological order of the game. Weapon customization, this would be a huge lift and have impact on the entire game based on last gen systems and how they have it currently designed. Though there have been games with this extensive type of crafting system developed on the Xbox 360 (Elderscrolls III: Morrowind back in 2002), that game started out being designed like that. Another comparison could be Borderlands developed for last gen system with its 'bazillion' guns but that was also started out being designed like that but you couldnt craft things it was more of a Diablo based loot system. Destiny is some sad middle ground where the loot is random but not very diverse. Perhaps they could achieve this in year three if they did another redesign of the game (TTK was essentially a redesign while they attempted to keep the core aspects of the game so it wasnt from the ground up which would be the only way to truly design a software change of this magnitude) Weapon crafting is a good idea where you take old staples that are locked at lower attack values and build it into something larger/better. This would be easily implemented in the game because they already have the reforge built into the game (not enabled for TTK items) and the new quest system would lend themselves to this being an easy change. THOUGH you have to understand the design decision to discard all elemental primaries as creating them in the first place was a flawed decision as only the raid/Trials weapons had elements but it totally threw off the designer's vision for PvE content (burns, shielded foes). Unrestricted infusion-if they did this they would have to perm change the elemental primaries to kinetic to fit their design plan. Eliminate LL-this would be pointless. Light Level doesn't actually decide anything about how much dmg you do/take it's simply a summation of your gear level (or more accurately how good your current gear is), where your character level decides the scope of gear quality that you can equip. Every game has this (but don't usually show you anything past DPS/Defense/Attack value) and there are very few design paths you can take to get around this. I'm guessing Bungie just didnt want to give up on the concept of Light effecting your character's power so they made it how it currently is (rather than deciding your character level) Your blurb about New Weapons-part of this was bad, complaining about the obsolete weapons. Basically Bungie made a bunch of poor design decisions and didnt have the most balanced weapons (Fel Winter's, E Spear, elemental primaries, etc...). This was the easiest way to deal with their baggage from year one. The other part about creating new weapon types, that's a good idea and they have started this with side arms (whats the point of these? They all have the same stats) and swords.
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