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10/1/2015 2:16:28 AM
673

GOOD GOD SUNBREAKERS NEED TO GO!

Compared to Hunters, Titans that run Sunbreaker all day need therapy. Hunters have an instant killing, flaming gun that runs out at 3 shots (4 if specific helmet is on). Titans? Well.... They get UNLIMITED ROCKETS FOR HAMMERS for 20 FULL SECONDS! And Titans are making fun of both Hunters and Warlocks because of it!? You f ucking Titans need to realize Warlocks AND Hunters are the most balanced out classes IN THE GAME! But you Titans still act like we're the bad guys, calling you out about how OVER POWERED your super is. I don't even see you guys using Striker or Defender anymore. What's the point of having other subclasses when one is being used!? As a Warlock DEFENDING Hunters and other Warlocks alike, you need to be the ones to grow up and know that your subclass is too powerful for these gametypes, ESPECIALLY Mayhem. Time to grow up Titans!

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  • Welpppp butthurt hunter confirmed HoS only gets to throw 6-8 hammers.

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  • Edited by Flewhid: 10/1/2015 1:24:41 PM
    You need to cut them balls off when you hear that anvil drop and I come running after you. Run like a little bitch #titanmasterrace

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    • As a Hunter main, I say this.

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    • Here is a thought... if you are a Hunter then tether will cancel their super. If you are a warlock, Nova bomb for the win. Now stop whining.

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      • I say let 'em have some fun. Titans have had a super that gets them precisely 0 crucible kills for the last year. We probably all owe them a few deaths. That said, even in mayhem you can still take them out if you're quick - got one down yesterday who missed me with 3 hammers* with a regular pulse rifle. *luck aside, I'm guessing he/she didn't have flameseeker on. Either that or they're the worst shot ever.

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        • [quote]Well.... They get UNLIMITED ROCKETS FOR HAMMERS for 20 FULL SECONDS![/quote] That 20 seconds only lasts if they don't use a hammer at all. Even spamming they get 8 total as each hammer drains the bar significantly. This is also because of a perk. Without said perk they only get 5 total the the duration only lasts about 10 seconds if they don't throw a hammer. If blade dancers stood perfectly still after activating a super their super meter would go down at the same rate.what drains it more quickly? Swinging their arc blade. What drains it the most? Getting kills. The people you see getting 4+ hammer kills just got lucky, same thing when blade dancers were getting 4+ kills. On average, both classes about 3. Best strategy for dealing with both? Run away and let them drain out their super or lure them into an ambush.

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        • Know your facts before you get all salty. The hammers aren't rockets, they arc. The hammers are not unlimited. Spamming hammers will give you about seven throws. Using them wisely and not spamming will lead to about 3 or 4

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        • #butthurt

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        • Honestly the only thing that needs to be changed about it is it needs a little less damage reduction. Not a lot. just enough so that it can be 1 shotted by a high impact sniper and golden gun

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        • Thank you. I needed this laugh this morning

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        • Keep on dreaming u bitch they won't nerf it they'll buff it just so I can keep throwing hammers at -blam!-s like u

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          • Aawwww poor little guy 😁😂😂😂

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          • There is no way SB will go unerfed, just wait

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          • It's not unlimited hammers. Trust me.

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          • Simpler solution. When you hear the loud as fudge activation noise for hammer-time, go in the opposite direction for like 10 seconds. I barely play crucible outside getting my legendary marks but i rarely get killed by the hammers so they seem pretty balanced.

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          • Hunters were not balanced. We titans used to have to use our supers just to stop a rampaging arc blader. NOW the tables have turned. You've gotta use your super just to stop US. We only use sunbreaker because striker and defender are just bad in pvp. This is the exact same thing that happened year one. Your just on the other end now. I'm not without heart or reason though. What bungie should do is give sunbreakers 8 Sec to throw all the hammers they can and make it so throwing hammers doesn't take time away. 1/2 time of golden gun with travel time with damage resistance and twice the projectiles. This will prevent killing a team, running to their spawn and re killing them. Any objections?

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          • Edited by AGROUPUvPriestS: 10/1/2015 1:22:06 PM
            To be honest the only thing we can spec for in the subclass is our super (by giving us additional hammers, adjusting flight paths) but none of the other perks in our setup really work for PvP (Sunspots are garbage in general) so obviously we aren't going to cripple our super by using perks that don't give us more bang for our hammer. The DR is ridiculous though, and needs to be toned down enough that GG can one shot it. I would urge you to play as a Sunbreaker for a while, and gain some perspective other than the "Wrong side of the Hammer" point of view.

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            • When you start to see this many sunbreakers are op posts there's a problem

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            • 20 seconds ?.. Never start an argument with a dumbass lie. You lose all credibility right off the bat

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              • As a Warlock i say it needs to stay. The class is litterally all super. Grenades could've been better and the melee sucks.

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              • I can't hear you over the crying hunters.

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                • Cry more, your tears are delicious.

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                • So many complained there's no way it's not going to be nerfed Praise Osiris

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                • Sunbreaker needs a buff

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                • Hey pal, just fly in from stupid town? [spoiler]seriously though another Sunbreaker op post by someone who doesn't understand the game[/spoiler]

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                • If Titans get a damage reduction nerf, the other two sub classes(bladedancer/sunsinger) should get one as well. The whole whining is from not being able to kill a sunbreaker easily, but why should a squishy warlock or hunter take as much damage to kill as someone who is running a titan sunbreaker...

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