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Destiny

Discuss all things Destiny.
9/30/2015 4:32:38 PM
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So...no one plays all 3 classes?

All I see from predominantly PvP players, especially since TTK and SB came out is back and forth over who is overpowered. I mess with all 3 in crucible as I suck at it and love the PVE. Sure we all have mains, but come on.. Here's my 2 cents as an unbiased standpoint ( full disclosure: I main my lock, Titan is my least played, when I do PvP, I prefer control). I've played as, and played against all of these. Warlock: General: fantastic melee damage and range output, unless you can really manipulate and control the jump perfectly, I've noticed it leaves you a sitting duck when jumping/escaping. High recovery, mid armor and low agility provides for a good PvP build as if you can find cover you'll recent faster than your opponent. Solar: probably the weakest super...yea I can revive but a shotty or a headshot sniper upon revive is a one shot kill and there isn't enough damage potential without getting upclose. Great for things like elimination obviously because of the surprise, and one shot melee. Void: great for control but it's grenades are pointless except for trying to keep people out of an area for a short period of time. It's super needs to be aimed and obstacles can get in the way, especially if your adrenaline is high and you catch 3 people in a zone and just smack the buttons. (Happened more times than I'd like to admit) Arc: by far the best class for PvP. Super is long and devastating, but low protection. Chaining allows for easy multi kills especially in a game type where the opposition is going to be grouped. If any warlock class is "OP" it's this one. Hunter: this was my first toon, so there's a special place in my heart for it. Generally, the best toon for PvP with devastating supers, and quickness. The downsides being crap grenades and low armor, even in super. if you're playing with a higher armor build, you're not using this right. Solar: GG is a one shot kill, most of the time, but is the weakest agains other supers. The animation is fatally long and if you die in it you lose it. Requires some aim but range is great, armor is low in super so you have to get 3 (or 4) fast and go one about your day. Very possible to miss a shot especially against other hunters. And if you happen into a group of 3 players in a zone your chances of killing all 3 and slim to nil compared to a FOH or Nova/lightning/SB. Trip one grenade is devastating. The throwing knife should be a one shot kill but isn't and therefore is a distanced melee for when you run out of ammo in battle which can be a good thing or a bad thing. Arc: Titansbane. Arcblade can be devastating, but I've slaughtered more in super and have been slaughtered while using it, more than any other super out there. It's a high risk high reward, but for a super ability, it's exposed. There is more to it than just bashing a button and its relatively short lived. I think it's op claim is a little off base though I can see why people get pissed. Used correctly it can change a game. (Should be noted how absolute trash it is in PvP though.) grenades are trash, but melee is quick and can do some damage when opponents shield is down. Void: not as much experience playing this as the others but here are my thoughts. Super is cool, with the potential to 1 shot the primary target, but aiming is tricky compared to other distance supers. Depending on your choice you may only get one big shot and if used with a fireteam and in the right circumstance your squad can wipe another team no problem, but that level of team play is rare. The biggest thing with this build is the agility on it. I've played against several of those guys who can summersault and jump around making them really hard to track and kill. Titans: my least played but they are hell in crucible. Their melee is short ranged, but their grenades are the strongest and are usually a 1 shot. Supers are some of the strongest. Arc: FOH is devastating in a control match. The armor while activated is astronomical and usually they will get to finish the super even if they receive enough damage while doing it. I've gotten smashed after limping some rounds into a jumping Titan only to have him die and get a postmortem after the smash. In control you can take out anyone in an area (bubble). The shoulder charge is the most annoying thing I've played against, but one of the funniest tricks to play with. Void: the bubble. It's defeat able by other supers, but few will waste them on a bubble and if you attack you're going to have a bad time (especially if saint 14 is in the mix) a necessity for the support control player. Hard to attack but nothing really special outside of that that I can remember. SB: devastating super. Takes some skill to aim it but the AOE will handle that if your close enough (or good enough). What makes this stand out is the amount of shots you have at a 1 shot kill compared to the other supers except for stormcaller. The Titan finally gets a distanced super but it's a bit over done. Lower armor in the super, but if the build is right you can survive things like the golden gun and an arrow. You will beat a stormcaller super everytime and you can afford to miss with some hammers. I haven't really found a weakness in this yet unless you happen upon 4 opponents with shottys but even then you can probably take them out. What do you think? Anything to add? So there you

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