Hey Bungie,
I was playing crucible the other day and I noticed how strong the new titan and warlock supers are, so I figured I would make this thread to discuss this topic.
Firstly, they both have to much armor while they're super is activated. If you compare the amount of armor to a similar super in the bladedancer, they both have significantly more. I'm having a hard time wrapping my head around why this might be. I mean all three are mobile supers and the sun breaker has many of the same perks as the bladedancer in terms of healing after a kill, but the sun breaker can even get an over shield after a kill. I ran into an instance in a game of elimination where a sun breaker killed my teammate and gained an over shield, I then sniped him with a her benevolence and he still lived. Both the storm caller and the sun breaker can also live through I direct impact rocket. Now compare that to a bladedancer who still gets killed by a shotgun and it really doesn't seem fair, why would you clearly make the other two classes mobile supers better than the others? I always thought the reason why the striker and nova bomb (blanking on the real name) warlock had lots of armor was because they were defenseless while using they're super.
How much more OP the sun breaker is compared to the bladedancer is rediculuis. The sun breaker has a farther kill range, the blast radius on the hammers are crazy, and the hammers practically lock on to you. Yet on top all of that they still get more armor, Bungie is practically killing off the hunter. Some changes need to be made bungie.
P.S. Don't even get me started on the duration of stormtrance!
Thus ahas been a rant by: Scorzies
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I don't have an issue with stormcallers. I think they are fine as is. As a HoS user, it is op in pvp. It's pretty useful in pve and has saved myself and my fire team more then once. If they could maybe make it a two hammer kill for pvp and leave it alone for pve, I think it would be reasonable. I would still be able to wipe a team out as long as I use it properly.