Lol learn to read before you speak. A persistent world would would entail that all players operate within the same guidelines. Aka level gear and weapons and progression that is limited by these factors.
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No a persistent world is one that is open at all times like in game like WoW or Lineage 2. If there was no one running a patrol there would be no patrol worlds because there is no host.
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Guild wars operated the same way and is know as one of the best mmorpg of all time, and you only saw other people when in a town and each town had different rooms because space was limited. If you don't like it bro quit but there is no arguing that destiny is not a massive multiplayer online game. Bungie says what they want to make little babies like you shut up but I mean have they every really done what you asked?
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Lmao. So the game creators got it wrong. They don't even know what they made. The only people who are right are the players that wish it was an MMO. This way also the case with guild wars. ncsoft actually tried to market their game as an online competitive rpg, but the media classifies games in simple terms to try and draw a certain type of player to them. Also even though guild wars was instances based (just like neverwinter and many others) it still had an open world which let you meet with others on different servers. It wasnt peer hosted. Calling destiny an MMO is like saying Starcraft or CoD or battlefield or .... (List will go on for a very long time) are MMO. If you want to see what a real mmofps looks like then play planet side.