You don't account for the utility of additional movement speed as Bladedancer or Invisibility or Blink.
You offer the Supers up in what is effective head-to-head, which is rarely the case. The measure should how many can it kill in the time during Super activation, which Bladedancer and Sunsinger have the same ability as Sunbreaker to easily blow through an entire Fireteam in seconds with the enemy team spread out.
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In order to use invisibility you have to give up razors edge and hungering blade and those are perks that make the bladedancer as good as it is. The bladedancer can kill an entire team, but it's much easier to outplay a bladedancer as compared to a sunbreaker. The curving hammers and rediculice amount of armor is what makes sunbreaker so unbalanced.
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Edited by Rynoceros: 9/28/2015 3:13:57 PMAim Assist and tracking on Bladedancer are ridiculous, plus the advantage of being able to change directions on a dime, adding defensive mobility. Sunbreaker is nearly a sitting duck. Their base movement is slow, their jump is easy to track, and the Super has the loudest audible warnings to advise everyone else that one is in the area.
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I can't tell you how many times I have died do to the aim assist on bladedancer and supers shouldn't need to be used defensively. Sunbreakers don't need the mobility that bladedancers have because they're a tank with more range than a bladedancer.
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Edited by Rynoceros: 9/28/2015 3:26:05 PM[quote]...supers shouldn't need to be used defensively[/quote] Titans have an ENTIRE subclass that can't kill [u]anything[/u] with its Super. In fact, it makes them an easy target for ALL other Supers.