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#feedback

Edited by Malphisto: 10/3/2015 2:41:52 AM
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INNOVATION vs. OBSOLESCENCE... (The Big One)

Since the very beginning of Destiny, player feedback from both sides of the fence has always had the same intended goal behind it. To improve and expand the experience. To stretch the realm of possibility and test the limits of human creativity. [b]FOR THIS WAS THE HOPE WE ALL WANTED TO BELIEVE IN![/b] The endless potential of what we all saw back in 2013. However, Bungie... Such has not been the case, has it? This post has been in the making for several months now, and each time I keep going back and amending it. Contemplating it. Reflecting upon my own thoughts. And now here I present to you the fruit of my labor... Currently, as has been the continued trend for this game, Destiny has followed a mentality of obsolescence: rendering previous content or features obsolete in favor of new replacements. [b]-Weapons (Year 1 Legendary / Exotic, Replaced with Year 2 Weapons) -Armor (Year 1 Legendary / Exotic, Replaced with Year 2 Armor) -Raids (Vault of Glass / Crota's End, Replaced with King's Fall) -Events (Hive Sword Bearers / Wolf Packs, Replaced with The Taken) -PvE Arena (Prison of Elders, Replaced with Court of Oryx)[/b] It is [b]NOT A QUESTION[/b] of whether or not the Year 2 replacements are better by comparison, but rather the act of manually engineering the previous content to have its value removed in order to promote continued progression that is [b]FORCED[/b] upon the community instead of allowing it to be freely chosen. Much in the same way that the paywalls imposed upon non-TTK buyers is an attempt in itself to strong arm people into paying for something just so they can continue doing the things that were previously available to them. (Even back when the last two DLCs didn't do this) Planned Obsolescence does absolutely nothing for anyone. It doesn't promote time investment. It doesn't encourage people to spend money on the product. It doesn't advocate MORE CONTENT because its essentially keeping the same amount of content that was originally there to begin with. The Taken King is thought to be an improvement, and yet its only $20 less than [i]Vanilla Destiny[/i] which gave us... [b]-The Tower (Social Hub) -Old Russia, Earth (Open World Area) -Sea of Storms, Moon (Open World Area) -Ishtar Sink, Venus (Open World Area) -Meridian Bay, Mars (Open World Area) -22 Story Missions -6 Strikes -1 Raid (Vault of Glass) -11 Crucible Maps -6 PvP Game Modes (Skirmish, Clash, Rumble, Control, Combined Arms and Salvage)[/b] Ignoring the travesty that was Dark Below and the now pointless House of Wolves DLC, both of which total the cost of the new expansion? Let us now compare what The Taken King is offering... [b]-New Subclass -The Dreadnought (Open World Area, [i]Court of Oryx[/i] replaces Public Events for this location) -8 [i]"[u]STORY[/u]"[/i] Missions -4 Strikes -1 Raid (King's Fall) -8 Crucible Maps -2 PvP Game Modes (Rift and Mayhem)[/b] Now, I won't get into another discussion about my thoughts regarding TTK. That isn't the point of this post. Pricing and all the other stuff aside. [i]You would think this is an actual injection of more content for Destiny.[/i] However, the big problem here is that with TTK, you are also [b]LOSING CONTENT[/b] as well because it no longer has any value. So after getting all that out of the way... [b]INNOVATION IS THE ANSWER.[/b] Think about it. What REALLY made anyone even the slightest bit interested in TTK to begin with? Obviously wasn't the lackluster amount of content, to be sure. No, of course not. Its the innovations that are presented with it. [b]-Ghost Scanning -Triggered Events -Quest System -New Abilities (Subclasses) -New Weapon Type (Swords) -Better Level Design (Less Horde Modes, More Action)[/b] Innovation should always be your only concern and point of focus. Everything should have relevancy. If you want to create a game that can stand the test of time and grow into a beloved franchise like what you had with Halo, it is only possible if you continue to evolve. [b]GEAR MODIFICATION:[/b] https://www.youtube.com/watch?v=gdAWcizd1WY Concerning the matter of Year 1 Legendary and Exotic Gear being left behind. This decision not only rendered a large chunk of content worthless, it also invalidated the amount of time players invested into getting them. Destiny centers largely around grinding activities over and over to acquire more powerful loot. As such, all loot should serve a purpose and maintain a sense of value. There are plenty of ways to go about doing this. One such method is to implement a Gear Modification as another option to simply dismantling. In doing so, weapons can be broken down into actual distinctive parts. (Barrel, Muzzle, Grip, Clip, Sight, etc.) From here, you can likewise work this concept into a couple methods. "[i][u]Weapon Customization[/u][/i]"- Combining these parts together to create unique weapons personalized in both appearance, attributes and perks to suit each player's style. "[i][u]Weapon Crafting[/u][/i]"- Combining various weapons together to create new ones that can ONLY BE ACQUIRED through crafting. [b]-Fatebringer (Year 1) + Word of Crota (Year 1) = Dawn Caller (Crafted ONLY Year 2 Legendary Hand Cannon) -Dawn Caller (Year 2) + Evangeline (Year 3 Hand Cannon) = Death Penalty (Crafted ONLY Year 3 Legendary Hand Cannon) -Fatebringer (Year 1) + Remorse (Year 3 Raid Hand Cannon) = THE DEVIL YOU WANT (Crafted ONLY Year 4 Legendary Hand Cannon)[/b] Notice the natural progression without sacrificing relevancy? This same system can also be used for Armor as well. [b]UNRESTRICTED INFUSION:[/b] https://www.bungie.net/en/Forum/Post/150515526/0/0 Myself and others have made this point plenty of times and will continue to do so until we actually see something done about it. I won't get into the full argument here and instead simply refer you to this link for more details. Basically, it boils down to the fact that many folks love their old weapons and armor for various reasons and Infusion is really just a wasted opportunity as is. [b]#INFUSIONFORALL[/b] [b]ELIMINATING LIGHT LEVEL:[/b] Its really just holding the game back at this point. It obviously didn't change, your character level is now just basically your "Equip Level" while Light itself still works the exact same way of determining your overall offense and defense during combat. The whole thing needs to be scraped and the Level System entirely re-evaluated. And it goes without saying that requiring players to purchase DLC in order to keep raising their level is going to drive more people away from the game, not actually encourage them to stick around. I figured that was just common sense, really. [b]NEW WEAPONS:[/b] The notion of rendering older weapons obsolete to "make room" for new ones is really just an old hat and flawed notion that some developers just can't seem to wrap their minds around. In an interview, DeeJ makes mention that there would be a "Year 2 equivalent for Fatebringer" which means you're knowingly getting rid of older weapons JUST to make new replacements. Again, this is a textbook case of planned obsolescence. Instead of making how many different versions to replace a single weapon, wouldn't it make more sense if you just KEEP that original weapon and instead focus on designing NEW TYPES of weapons? You've already done it twice now with Sidearms and Swords. Not only does this expand player variety but also opens up the door to endless possibilities. [b]-SMG -GNL (Grenade Launcher) -Laser Cannon (Similar to the Spartan Laser from Halo) -Energy Bow (Longbows that release Charged Arrows) -Tower Shield (Similar to the Cabal Shields) -MORE MELEE WEAPONS... (Axes, Claws, Whips, etc. Each of these weapons have their own characteristics and uses)[/b] Anyways, I could easily go on and on with all manner of ideas. You are only limited by your own imagination. New PvP Game Modes. CLAN ONLY ACTIVITIES AND CONTENT. Overhauling Year 1 Content. Adding NEW VERSIONS of previous Endgame Content with new rewards. SPACE/AERIAL COMBAT. Sparrow Racing. Player Trading. Player Housing. OPENING UP THE CITY FOR EXPLORATION. More Social Features. New Mechanics. (Zero Gravity Environments for "[i]Unreal Tournament[/i]" style fighting: https://www.youtube.com/watch?v=DhTtPYo1tww ) [b]INNOVATION BEATS OBSOLESCENCE ALWAYS. PERIOD.[/b]

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  • ugh light lvl.. u are soo correct. destiny's getting rly boring already. the lack of innovation is prominent in pve and pvp.

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    • Your best post to date. Well thought out, well written, and I'm certain it contains the sentiments of many here (aside from the Desticles that is). Peace bro ;)

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      • Good work! Spent some time last year with posting ideas, but they fall on undead ears here.

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        • Very good ideas

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        • Awesome post, right on as always bump it up!!

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        • Bungie has shown that they are completely incompetent when it comes to game design. They introduced Etheric Light to give people something to grind for in House of Wolves, to mask the complete lack of content in that steaming turd. Then they go the complete opposite direction with The Taken King by making all existing gear obsolete to force people to buy that.

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          • Bump

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          • Bump

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          • Bippity Boppity BUMP

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            • BUMP!

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            • Bump, great work man.

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            • Edited by ReaperBlack_201: 9/28/2015 8:24:51 AM
              bump

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            • I've been thinking about a system of ascension that would please everybody and I came up With this. What about after a quest chain you get given a common level primary, secondary or heavy weapon of any variation. This weapon has no perks but it has a catch. After completing a hard mode raid, flawless trials or exceptional k/d on iron banner, (or insert end game activity here) you have the option of infusing ANY weapon (year 1 or 8 doesn't matter) and the new weapon will get the perks/element that the original weapon has. Do this a couple of times and you can build your own awesome hand cannon or whatever. This shouldn't be limited to a specific type of weapon either. For example, do you like the curse thrall explosions perk on your nechrochasm but hate how shit it is? Complete a series of tasks and infuse it into your fatebringer/hard light shotgun and voila, happy community

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            • Just when I think you couldn't be any dumber.... You go and totally redeem yourself. Nice post , I like the crafting system. Would make for some interest directions that bungie could explore in the future and make past raids not just fun pass times but relevant again.

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            • Bump, good ideas there.

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            • You damm right, but it wil fall on deaf ears.

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            • Edited by Kovathos: 9/28/2015 7:10:55 AM
              Look at my previous posts will show you I exactly figured that the taken king is giving 1/3rd the content of vanilla destiny for 2/3rds the price, and was cheaper and somewhat easier to make than vanilla destiny due to various assets being reused such as textures, models, guns, armour, etc... I also expected vanilla players would be locked out of more features due to ttk specific strikes and missions when it comes to the daily heroic strike list and nightfall, what I didn't expect was just how many features were locked out for vanilla players AND those that got the first two dlcs. In regards to replacing all the gear many worked hard to get, Bungie is treating the game like a traditional rpg mmo, it's also very similar to borderlands. It's silly to think you would keep all those weapons and armour you spent time getting as more and more content is released. My friend plays ff14 almost religiously, like everyday for at least 8 hours of you were to average out. Yeah he cracks out on it... Anyway He spent ALOT of time getting some of the best gear in the game, for every class, even crafting jobs. Expansion came out recently, guess what? By level 55 out of 60 (10 new levels in the expansion) he pretty much replaced all that gear he spent countless hours getting in raids and such, with gear he got from the new story quests. So I just laugh whenever someone complains about not being able to carry over year 1 weapons.

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            • Super mega-ton bump!

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            • Great post!

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            • Bump

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            • Good post. Thanks for linking me. It's obvious they don't know what innovation means otherwise something would have taken a drastic change by now. I feel like you're wasting your breath here with them but I still really want them to read this so I'll stay and support for a while. Bump

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              • The cries are real with this one. You forgot to mention that TTK has an actual story, character development, more weapons than vanilla destiny + dlc. I really think 40 bucks is the right price for this expansion. It has loads of content because yes 8 story missions and there's a ton of quests with new missions for that quest.

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                • Bump. All very well said. I especially love the "weapon crafting" idea. That would be a true inspiration for players to go back and play older content. Plus, if Bungie is wanting us to spend time grinding, I would think this is an amazing way.

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                  • I actually like some of these ideas mind if I add them to my list? https://www.bungie.net/en/Forum/Post/156322100/0/0

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                    • This^^^

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                    • Bump

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