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Edited by Astro4545: 9/28/2015 3:58:08 AM
350

How is the Hammer of Sol balanced?

I'm not bashing on Titans, I want to know what makes Sunbreaker a balanced sub-class. We know what makes Sunbreaker a "OP" subclass so my question to all of you is what makes it balanced. Edit 1: Why is this being downvoted? Edit 2: Some of you need to realize that I'm simply asking a question, nothing more.

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  • I think it balances Titans with Gunslingers and Voidwalkers. A good gunslinger is hard to outshoot. A good Voidwalker can wipe an entire team without being in harms way for long. Striker was just way too easy to shutdown especially in open maps. So Sunbreaker definitely becomes the best choice in open and mid range encounters. You still have to nail the hammer shots, sometimes in maps with hard to move areas, Striker is still better. I can still kill more people in one blow than one good run of hammer. Especially with the Innermost light helmet. The other thing is as a Hunter I make it my mission to Anchor and supress Sunbreaker Titans. It's the perfect counter-balance. You can shoot the arrow farther and it has a little homing and because Sunbreakers need to rush and throw hammers they are almost always in the open when the hammer sound is heard.

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