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9/27/2015 12:28:34 AM
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Short Explanation of Why the Taken King is A Success A new and fairly creative enemy species with a unique combat style. More fun, story driven missions. A tooooon of new guns. RNG overhaul. Lots more lore, a ton of new Grimoire. Destiny figures out [i]what[/i] it wants to be. A new patrol destination. A new raid. 3 new strikes. That's just 2 less then base Destiny. And most importantly... [b][u]Cabal![/u][/b]
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  • Reskinned enemies with swapped weapons =/= new Still no explanation of traveler or reason to fight Mo guns mo problems Yay spend hours crawling the bungie.net archives to try to get some context badly missing in game It wants to be - $40 to $80 extra New patrol but no 6 player patrols New BASKETBALL raid 3 new strikes and they are on repeat Cabal still no raid GG desticle no re

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  • who are you calling desticle? didn't get the exotic you wanted little baby? looking at your character it looks as if you play 12 hours a day fat -blam!-

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  • Calls enemies reskinned. Doesn't know what they're talking about confirmed.

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  • They are re skinned. If they weren't they'd be completely new not a fallen captain then a taken captain.

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  • You guys just can't grasp the concept of reskinning. Reskinning is making one enemy that functions like another but [i]looks[/i] different. EG: Spider mines are reskinned Oracles. The Taken [i]function[/i] differently from their parent entities. They look the same, that's kind of the point. You could call them lazy design at best, but I actually like the concept. Magical space zombies.

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  • They didn't create any new enemies they re-skinned the ones already in the game, same way they re-skin ships, guns, and armor Who had the fang from Crota then got the orange colored one from the crucible?

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