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originally posted in: How is the Hammer of Sol balanced?
9/26/2015 10:55:58 PM
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If you're going to keep twisting my words, I'm not playing.
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  • It's not about twisting words. Your argument is basically, "the only reason that Titan died so easily is that he was a scrub. A good Titan would have wrecked b/c the Sunbreaker is OP." By that logic, using the inverse, I could say "when I run Sunbreaker I only get two kills. Titans are not OP!" That's why using a good vs bad player as the measuring rod is a terrible way to analyze the video. The point remains that, regardless of who plays, eight TLW shots are enough to put down a Sunbreaker. The damage dealt is a constant. The potential to kill them one vs one is there. If you can't do it it's your own fault, not the Titan's.

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  • Edited by Aulakauss: 9/27/2015 1:22:46 AM
    Yeah, that's my argument, more or less, [i]and that is exactly the point.[/i] Yes, he can die. However, the Hunter would have been so many solar particles at the proximity needed to properly bring Last Word to bear if the Titan had actually known how to engage the Hunter properly with the power at his fingertips. You're not going to bend, though, and neither am I. So! Fact time: The Sunbreaker is the only offensive Super, at base value, that one cannot down with naught but a single Sniper Rifle shot with sufficient impact, a direct rocket hit or a direct strike from another offensive Super (at also base level). This is the basis for almost everyone's argument at its core. The power isn't OP by itself, it's the degree of extra plating that the thing gets. I have to get closer as a Stormcaller than the Sunbreaker does to engage with my Super, maintain [i]sustained fire[/i] to achieve a kill and have less armor in Super mode. Sunbreakers can sling those hammer a fair way. I'm not saying nerf the piss out of the poor Sunbreaker, I'm saying make him play by the same rules as the rest of the party.

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