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originally posted in: How is the Hammer of Sol balanced?
9/26/2015 10:34:37 PM
2
The super IS OP, and there's a reason for that, all the best subclass perks are geared directly towards the super, so the super is juiced up by 2-3 perk slots dedicated to it, which leaves the subclass a bit UNDERPOWERED outside the super (which is 99% of the game) outside the super they really have no good abilities, no shoulder charge, no blink, no invis, no overshield, no ranged melee, nada Think of it as game-long useful abilities were sacrificed to make the super better
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    Supers take a little over 5 minutes to charge with no intellect and no Kills. That is in no way 1% of playtime. On to this supposed trade off. The titan has fusion and incendiary grenade for high single target damage and the thermite grenade for groups. Has a melee that gives the same damage buff as the shadow shotv for high team dps. Has healing for all abilities or an overshield when in a Sunspot which could be spawned by a melee. They aren't trading anything for their low risk, high reward super.

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