It's not as stupidly broken as people make it out to be, but for the amount of power it has, the armor buff is madness.
I propose making the Super last about fifty percent longer and halving the armor buff. I think that'd be fair. They'd be killable within reason, but the trade would be a longer Super phase as compared to other 'carry it with you' Supers, Sunbreaker wears off pretty fast.
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You want a super to last 37.5s? You're crazy
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Well, I wasn't speaking in exact numbers. Just sort of general idea stuff. maybe 25% +time/-shield?
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The problem is is that it can easily one shot other supers, but like say bladedancer can't even 1 shot it. Needs two melees, and by that time the guy has another hammer to 1-shot you
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It took 2 hammers for me to kill a bladedancer earlier. Also ever other "slayer" type super takes 2 bladedancer strikes and 2 hammers
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Well then I guess the hammers are just really effective against me
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It leaves you with a sliver of health so maybe you already had a little bit of damage
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Maybe, but even then. You could get scratched from fall damage and die. That's pretty crazy. At least bladedancer you have to get up clise
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I agree, it should be a powerhouse, but its way too tanky.
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Making it last longer on top of a armor reduction won't make it any better
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[quote]It's not as stupidly broken as people make it out to be, but for the amount of power it has, the armor buff is madness. I propose making the Super last about fifty percent longer and halving the armor buff. I think that'd be fair. They'd be killable within reason, but the trade would be a longer Super phase as compared to other 'carry it with you' Supers, Sunbreaker wears off pretty fast.[/quote] This guy gets what I'm saying.
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Literally all they need is an armor reduction
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I feel like what should happen is an overall resistance nerf, but Suncharge gives some of it back. Increasing the time is absurd since there is a perk that does that anyway. As for Suncharge, it is the only form of close range the super has and you don't get sunspots or increased time. To me it seems like a fair compromise.
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Yeah man, the armor on those guys is insane! They take so little damage they're practically invincible. Just look at this example: http://xboxdvr.com/gamer/Alpheus%20belulus/video/10324704
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Edited by AresGODofWAR: 9/26/2015 6:40:49 PMOkay let's start with 1) perfect aim with 7 of 8 shots 2) 1 grenade directly exploding in his face 3) 5 more direct hits in the air. That is not easy to do and that's a ton of damage. He would have died 3 times if he did not have his super on.
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Edited by Ronin Tanuki: 9/26/2015 6:50:19 PMUhhh, no. He doesn't reload. He killed him in 8 shots and... While dodging two hammers. Five shots knocked out his shields, the grenade dealt no damage, and the final three shots killed him. In sum, five TLW shots lower a Sunbreakers shield, and eight (I.e., a TLW mag/cylinder) kills it. The whole engagement took seconds and the almighty Sunbreaker was taken down by a single person. Much dmg resist. Such OP.
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Grenade did deal dmg look back it hit for 41
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[quote] the grenade dealt no damage[/quote] It did 27 damage, and the full clip from the most overpowered hand cannon ever to grace the land still [i]barely [/i]killed him. Without that glancing 27, he would have lived. Also, as I said and you failed to respond to, that guy[i] was an idiot[/i]. He ran towards the guy with TLW and tried to hit him directly instead of going for splash, then [i]tried to flee[/i] instead of, you know, throwing more burning death hammers at him. TLW would have killed him three times over out of super with those hits. Your point is entirely invalid as you're using a rare case as evidence, refusing to acknowledge the strength of the weapon used and the incompetence of the Sunbreaker presented.
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Edited by Ronin Tanuki: 9/26/2015 11:47:15 PMHow the guy played it out is irrelevant. The point to be taken from it is the dmg resistance. 8 bullets and "27 damage." Lots of weapon kill in four shots, TLW being one of them. This means the dmg resist on SB is the same as BD which is nothing new. Four more bullets to kill them. Speaking of proof, though, you don't have any that he would have survived sans the 27 dmg.
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Edited by thelilchomper: 9/26/2015 11:44:13 PMNo, that's means damage resistance is 100 percent more than normal because it took twice as long to kill him. You would need twice as much armor/damage reduction Learn math
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[quote]How the guy played it out is irrelevant.[/quote] [i]Nope, I'm done.[/i] This is like trying to convince an athiest that God is real. I may as well beat my head on a dumpster.
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Edited by Ronin Tanuki: 9/26/2015 10:27:17 PMA great analogy. It completely applies. Be the guy good or be the guy bad the damage he takes is the same!
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So, you're saying it doesn't matter if TripleWreck killed a Sunbreaker that just got his game last week, it's usable as baseline for expectation? I'm obviously exaggerating, but you see my point, yes? I mean, you cannot seriously believe player skill doesn't play into it on both sides here. If you did, you'd be able to also expect everyone to be able to quickscope people.
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Oh so if triplewreck is running Sunbreaker when someone shoots at him with TLW the shots will do less damage. Gotcha. Of course player skill is going to be a factor...so you're saying better players are what's op?
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If you're going to keep twisting my words, I'm not playing.
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It's not about twisting words. Your argument is basically, "the only reason that Titan died so easily is that he was a scrub. A good Titan would have wrecked b/c the Sunbreaker is OP." By that logic, using the inverse, I could say "when I run Sunbreaker I only get two kills. Titans are not OP!" That's why using a good vs bad player as the measuring rod is a terrible way to analyze the video. The point remains that, regardless of who plays, eight TLW shots are enough to put down a Sunbreaker. The damage dealt is a constant. The potential to kill them one vs one is there. If you can't do it it's your own fault, not the Titan's.