Yes, Bladedancers with long ranged attacks. That's a big difference.
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Yea thats why i said "that can throw hammers" stop bitching.
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I saw what you said, I just made it obvious why it's so dramatic a difference. Can you imagine a Bladedancer turning a corner and throwing a dagger, killing you from over 10 feet away? The nerf threads would start in seconds.
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Bladedancers can't miss, Sunbreakers can.
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Edited by b e a n: 9/26/2015 4:55:12 AMYeah, Bladedancers can get melted while they blindly sprint at people instead. Lovely. Pretty sure Hammer of Sol one-shots 'em too. Have you seen the "airburst" on those damn hammers? They go off mid-air five feet away from people.
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No it two shots em -blam!- boy https://www.bungie.net/en/Forum/Post/156260657/0/0
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That crap you just linked has nothing to do with what I just said.
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I know im just referring that to your dumbass
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I play both Bladedancer and Sunbreaker, and Bladedancer is far easier to get kills with. As a Bladedancer, you don't have to think of the arching trajectory and the travel time, your hits always land every time and they home in (you can even fly up in the sky to hit people), you can prolong the duration of the super with kills, you can send out a ranged blast just as powerful as FoH. You can't hide from a Bladedancer, but you can always hide from a Sunbreaker.
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Travel Time.