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originally posted in: How is the Hammer of Sol balanced?
9/26/2015 12:46:37 AM
6
The thing is, there is just more of them floating around than usual. Like last word and thorn were OP before it became popular. Then everyone found out about it. Then everyone kept dying from it, which is when it got nerfed after months of everyone realizing the OPness. Right now, the new sub classes are super popular because they're new. Out of these Hammer of Sol is the most fun to play as, as well as the most powerful out of the three. However, by no means does that mean it is OVER POWERED. They can still be shot down, despite extra armor. They still make a sound when activated as well as having an animation, which is extra time to prepare on how you approach the engagement. Take Bladedancers for example. Mobile killing machines that have armor and can heal. A good blade dancer can wipe am entire team alone. Sure, it doesn't always happen, but they still can. Hammer of Sol is the same way. They have a mobile super that is powerful. It takes 2 hammers on any other armored super, just as blade dancer does. People say that it is OP because of range. Golden gun can kill from further. "But Hammer has tracking," people say, but if you try it, it barely works. Just enough that if you aren't aware of it and thrown from medium distance at the CORRECT ANGLE (as it does fall as it flys), it will move a few feet in either direction. As someone who has three level 40 characters with 280+ light on all of them (when I have the correct weapons equipped) it is not over powered, just used a lot at the moment because it is new. It is also a super that people haven't figured out the best way to shut down yet because it is a week and a half old. I've fusion blasted, grenade and auto rifled, and sniped them so far. It's not impossible to beat with some strategy. You just have to think about the engagement with the sunbreaker and work with your surroundings to get the upper hand on them.
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