JavaScript is required to use Bungie.net

#feedback

Edited by CitrusTheNile: 9/24/2015 2:32:03 PM
19

Shotgun Nerf Contradicts the Idea of a Shotgun

I have continuously been let down by patch 2.0. They killed shotguns. It has taken me a full clip of 6 point blank range shotgun shots in order to take down one yellow when the enemy is at light level 240 and 280 and I am 295. There is no point to using a shotgun if it is not going to deal crazy amounts of damage. High risk high reward. Bungie has taken away the high reward part of the equation. The shotguns should not have been nerfed 45 percent. That is -blam!-ing half. PvP can suck a dick because the massive shotgun nerf did not fix the amount of shotguns being used in PvP. The ONLY people who are truly affected by the nerf are the PvE players. A side note. I have The Chaperone and it shoots slugs. It should have the furthest range of ANY shotgun. Does it? -blam!- no. Secondly, rocket launchers are pretty much useless now since I have not seen one with tracking. The only rocket launcher I have seen with any type of aiming assist is the Future War Cult's rocket launcher. Other than that machine guns are the way to go in Destiny. The new mechanics that have been introduced have destroyed the usability of the rocket launcher. A possible AoE buff could be used since the commonality of aim assist perks has significantly dropped in my opinion. Not only did they leave the most sought after gun behind (Ghorn) they also killed the rocket launcher class all together. How many of you have a rocket launcher with either tracking or proxy det? Perhaps I am one of those unlucky people who have not been blessed with a rocket launcher that helps counter the movement mechanics of the taken i.e. I shoot a rocket at the ground at them and they simply teleport out of the way without failure. This is my analysis from what I have been using now that TTK has come out. EDIT: I know tracking is a perk for all rockets, I am just pointing out that it seems very rare compared to year one content.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Simple fact is, PVE and PVP need to be separated for balancing. That's time and $ that Bungievision will just not go for. Increased time to completion does not equal increased quality. A [b]longer[/b] mission does not mean a [b]better[/b] mission. Bungie's vision is very obvious here: 2 more seconds for ice breaker, white nail for black spindle still pulls from reserves, across the board nerf for hand cannons, and ghally was neutered, and so on. To this day, I just cannot understand how me going through a mission faster removed the option for someone else to play whatever way they wanted. It's all about $ people. You are fooling yourself if you think it's about anything else, longer time to completion boosts playtime stats for bungie to show their shareholders and investors: "look how [b]long[/b] our player base is playing this game, obviously that means they love it!" I am enjoying TTK's mechanics, I really am, but man did they sheet on year 1 players. Ascend year 1 gear already, let me play the way I want. It wasn't hurting anyone.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon