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originally posted in: Solar Hammers
9/21/2015 6:53:48 PM
1
That's exactly how I feel, and the exact same "4 things" I've thought about too. I've never had too much of a problem killing Radianced warlocks, or being killed as a radianced warlock(Sunsinger Main). But all those things you mentioned about sunbreaker are the possible changes I think bungie should take into consideration. Just picking one of them will make it perfectly in line with the other Supers. Personally, I'm not adverse to the whole "unlimited hammers" aspect of it, I don't mind it. A slower throw rate would inherently limit it to that sort of restricted setup anyway. I've read that people can manage to throw out 8-9 hammers in one go with the right perk setup, and that's bullshit. But if they dropped the throw rate just a hair or two, that would probably limit it to like maybe 5 max, and that'd be just fine for me. Their new subclass IS meant for taking offensive advantages after all. It's just too much and too fast is all. IMO, if the sunbreaker is decent enough of a player, you're probably not gonna live through his Super if he spots you. At least, that's been my experience so far. Only managed to kill ones that suck at the game so far. Even mediocre players are a force to be reckoned with as a Sunbreaker, and that's just not right.
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