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originally posted in: Solar Hammers
9/17/2015 6:55:41 AM
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It still has to be escapable by skilled players. I can escape and prevent Novabombs and Self-rezzed Warlocks, by killing them. Can make GG'ers miss or run out their Super timer and Bladedancers are easy to kill in most circumstances.. Defender isn't offensive, and FoH can be escaped easily by a quick jump. Hell, I can even escape from Storm callers and nightstalkers super simply through skilled platforming. Simple distance and movement is all thats required to escape those two. As for the Sunbreakers, if they see you, chances are, you're dying. The blast radius for the Hammer's splash damage is too big. I understand it needs to be ultra powerful as a super, but it doesn't need to be so damn powerful that it's nearly guaranteed to kill you if you don't get the jump on Titan, no matter how skilled you are. It's completely OP, the fact that you can be killed by a hammer that lands 10 or more feet away from you.
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