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9/4/2015 6:59:14 AM
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Can safely say my KDR is virtually equal with all classes. GS Strengths: - Trip mine can net a lot of cheeky kills if less than 195 total health. - GG is by far the easiest super to use for multikills every time. - Jump system is easy mode, quick and easy to control. - Throwing knife is very powerful in skilled hands. GS weaknesses: - Trip mine can be a massive troll if many enemies run more than 194 total health. - GG activation makes you a sitting duck for a second with no overshield. - Throwing knife overiding a lunge melee is almost painful at times. - No really good tag grenades. - No access to overshields, ever. BD strengths: - Arcbolt grenade is king of finishing/pre damaging enemies (rushing grenades). - Blink (especially with arc bolt) is easy mode with handcannons/shotguns (Especially rumble). - Invis isn't OP but it can be useful at times. - Weapon swap speed is godlike in a game like destiny. - Arcblade is tanky and allows pretty solid 2-3 kills everytime and sometimes 4/5. - Blink strike glitch allows one hit kills from front some times, also it's especially good for trapping GG as they run into a room. BD weaknesses: - Only overshield comes in super. - Melee is almost painful when it's not charged. - Arcblade in laggy games, you might as well have a butter knife. SS strengths: - FLAME SHIELDS FOR DAYS - Double grenades or a hugely op DoT tag grenade (trials king), sticky grenades also have amazing aim assistance. - Access to Ram (only exotic I'll mention) gives numerous benefits, especially thorn survival and no instant snipe on res. - Self res is very useful in trials. - Melee range means even regular melee attacks are very useful for finishing enemies. - The right super set up allows you to out melee a BD in arcblade. SS weaknesses: - SOOOOO SLOOOOOOWWWWW, the jump is like painting a target on your back. - Super is super easy to counter if no idiot gives them a flame shield. - Self res can mean zero super kills all game if against non idiots. Voidwalker strengths: - Blink. - Ram (especially with shotgun+blink) gets healing with this class. - Axoin bolt can hunt a target who was behind a wall to the grenade. - Novabomb can be a super easy 2-4 piece. - Scatter grenades (with manacles obviously) are just free kills if an enemy is alone/stationary, and can even be good group killers with bloom. - Surge (kill bonus from melee) is very underated - Good arcblade counter. Voidwalker weaknesses: - More often than not you will get one kill with nova bomb, unless you horde it. - Axoin bolt is the only tag grenade that can be avoided (and easily), meaning with out manacles all void grenades are pretty lame. Striker strengths: - DOUBLE LIGHTNING GRENADES (or single), used for tatical tagging around corners, zone rapage and all-a-round carnage! - Storm fist, while short ranged does the most damage from any direction and can really help get super back. - Shoulder charge is a super effective tool when used intelligently, also is a good noob crutch due to no blink. - Fist of Havoc is by far the most reliable super, if you don't get a kill that is your own -blam!-ing fault, Also allows you to counter every other super with ease. Amazing AoE allows for the most carnage in the right situation. - Good jump system to shotgun someone on a platform above you. Strikers weaknesses: - Jump isn't as slow as sunsingers, but still is very clunk to try and play a high movement game. - Melee range is awful, even when charged up. - Initial lightning grenade burst will hurt you, unlike arc bolts and fire bolts. - Shitty helmets, off topic but true. Defender strength: - Spike grenades are underated and super effective, especially two of them in control zones. - Suppressor grenades are excellent for any PvP situation, and will be godlike in the new 'Mayhem' mode. - Armor of light = free kills when people stupidly run into your bubble assuming you only have blessings. - Weapons / Blessings of light = huge team advantage, especially in games like skirmish and clash where kills are the only concern. - Bubble is just all around useful in control for zones and heavy times. - Force barrier is a nice overshield that regens. Defender weaknesses: - Only real super that forces you to still use gun/play skill to get kills out of it. - Bubble is a big sign saying 'Hey launch super here'. - Shitty jump as above. - Melee is pointless when uncharged. - Force barrier requires a kill so not as effective as it could be. - No tag grenades. All in all, every class is just as effective as the each other when it comes down to it. Titans are just pissy because they want access to the blink+shotgun/melee play style. You have shoulder charge which is all of that in one, yes shoulder charge is not God mode, but it sure as hell does just fine for me. The removal of ram will fix the health balancing issues, hopefully when it's re-added it is balanced. Also don't bother telling me I'm not a fair judge, my titan and hunter kills are low because I deleted them awhile back and made three warlock, then reverted back to one of each during HoW. In fact, titan was the character I got to rank 5 in the first two IB's.
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  • Great Comment.

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  • I agree with the bubblebro usefullness in PVP. Very easy to counter with any other super. The only use is on Salvage or Trials doing mega boring tryhard pants tactics. The usual Crucible pvp is very bad with the bubble Titan... It should be fixed with making it resist 3 instead of 2 golden gun shots, Razors Edge not being able to go trough it and everyone from the enemy team that enters it to remove their shield instantly. The Striker Titan tho is a whole different cup of tea... Armament chest with the most OP grenades is devastating, fist of havoc with the added shield while activating it makes you survive a rocket hit in the face and a golden gun hit. Oneshots a bladedancer aka the babydancer deny super, lol. Pairing that with Titan skating it is a very potent and more then equal subclass.

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    Weapons of light and move away from bubble and one hit people with ice breaker. If you stand in a bubble you just sit in your bubble it's user error not the weak class. Some people get 5+ one hit ice breaker body shot kills from a single bubble. I got about 11 once back when the big maps were in the game. It's super useful on anomoly. Put bubble uutside hallway, get weapons of light, one hit people on b or the Enemy end of hallway.

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  • Haha welp... That would work once on me... After that I would rek your face the moment you stick your head out :).

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    Problem is my whole team has weapons of light buddy. Like I said, bubble when used by people with half a brain cell is the most powerful super at times. Obviously a nice 4 or 5 piece with any of the others is nice quick and brutal so I won't say it's better, but taticslly I can be devestating.

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  • Yeah in sweaty competitive team gameplay for sure. We saw what 5 bubbles and a goldengun can do, hehe :). Still Iam more refering as to the usual random crucible pvp where ppl cant hit a truck from 5 meters sometimes lol.

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  • I don't want blink, I want my tanky melee class to actually be a tanky melee class. -blam!- blink.

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    Titan isn't a tanky melee class Warlock isn't a cover and shoot class Hunters are not stealthy, quick flankers This is what was told to us when the game was released, but the way the game is made, means we are all just grenade through, camping unless you have TLW/Shotgun whores.

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  • When I wear the ram it's when I'm sniping and everyone else is shotgunning to counter

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  • Does the Defender Titan's magnetic grenade count as a tag grenade?

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    No, it's a sticky grenade.

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  • Strikers are slow? I gave up on the post there tbh

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  • One thing is like to point out: VW melee- surge triggers on hit, not on a kill. :)

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    Oh, I only notice it on kill, I guess I rarely melee unless it's to kill.

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  • Gah, you presented a logical argument man, bit I still have to disagree. I would take nova bomb over FoH almost always, the biggest upside for FoH is Blade dancer slaying tbh. And that comes with the Holy axion bolt grenade and a better melee :P Defender has its strength and if the bubble is used correctly is pretty good, bit supers annihilate it, teammates crowd it and attract attention, people can slide in and shotgun you even if you're using blessing and Saint 14. And I'm quote simply not a sniper, although I understand weapons of light one shots are a force to be reckoned with (although I can't recall a time it's happened to me. Most people just pop them on points and hold out a shotgun until they get nova bombed. Or golden gunned. Or fist of havoced. Or even baldedanced.

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  • Edited by Iji The Killer: 9/4/2015 10:12:40 AM
    Fist of Havoc is almost a free kill every time I come up against Titans. Know an enemy is around the corner FoH, free kill. some one got the jump on you at close range FoH to survive next shot and get a free kill. Whole team of scrubs on heavy just looking at the box, free kills. Nova bomb shares a lot of similarities but Warlocks don't get the ridiculous amount of damage Resistance, it is also easy to miss a Nova bomb when some one blinks or they were to close to begin with and run underneath it. You can easily get shot out of it due to animation time as well. If there is a door way, Nova Bomb will find a way to hit the border of it and not kill anyone. If there is a small tarp hanging that shouldn't have physics to stop a Nova Bomb, let alone a bullet, well no one told Nova Bomb that, it will hit that tarp and make a pretty purple disco ball so the world can see your shame. I main Warlock and gave up on Nova bomb due to missing kills every few games.

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    That all comes down to user error, all I'm saying is I can do the same with any class, however blade dancer tends to net my fastest score per minute as it allows me to play very aggressive.

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  • Thanks for the input but stats says otherwise, and even Bungie agrees that Defender is too weak in pvp.

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    Yeah it's weaker but so what, titans are not forced to use it, buffs other than something to make melee more worthwhile will be overkill. If you can't do well as a bubble titan it's because you need blink+shotgun or shoulder charge or free super kills to do well.

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  • [quote]- Blink strike glitch allows one hit kills from front some times[/quote] Not a glitch, it occurs when the backstab perk is equipped and you knife them in the head

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    Well it's worded badly then.

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