The helmet is an outright piece of garbage. Good job making something that you say is unique, but actually isn't. How do you justify putting a situational, class rehashed perk like AoL on an exotic, but put a universally useful perk on ANOTHER Warlock exotic.
When do Titans get exotics that they can make builds around using their strength, instead of building around the exotics faults? When do Titans get exotics that are unique to them, and not either lame versions of another classes skill, or very limited usefulness? Why are you so scared of Titans when they are only like 15% of the played class amount? Yet you constantly give Warlocks a bunch of good stuff and make them super OP?
OH RIGHT... Deej plays a Warlock... nevermind, nothing to see but another case of developer bias and favoritism.
GG Bungie, if this lame example of a Titan exotic is really something that you think is going to be good, and is any indication of your design philosophy for Titans in TTK, then you might as well take Titans completely out of the game.
-
Edited by suggestedpigeon: 8/31/2015 5:53:15 PMEffective hunter exotics slightly help their supers or are lucky raspberry. Anything that isn't Symbiote, Third Man, or Raspberry is a waste. Effective titan exotics grant perks off of their skill trees or are Armamentarium. You either use inmost light, Armamentarium, or saint 14 or you're wasting your slot. Effective warlock exotics help grant perks off of subclasses, help supers, help melee, help grenades, help armor, help health and basically takes every possible thing you can do as a warlock and maximize it's effectiveness. You like grenade spam? There's an exotic. You like melee? There's an exotic. You like your super? Let's make it even better. You just want to tank even as a warlock? Well you're in luck.