PREACH!
You know I've been thinking about why this whole Y1/Y2 gear distinction is kind of goofy and I've come up with two things that don't sit well with me personally.
1) From a reality standpoint we're playing in the console world. Destiny is not an MMO, but has some features inspired by it. Destiny 1 is an entire game until Destiny 2. DLC should complete Destiny 1 not invalidate the game that's part of Destiny 1 regardless of the year because it is not Destiny 2 but add to it.
2) From a Destiny universe point of view we are remnants of the golden age and we are [i]finding[/i] these weapons from the golden age much like scavengers. There are only two tiny outposts making resources scarce (that's why we have to farm resources right?) which means finding these weapons and upgrading them was confined to an upgrade tree. We're essentially bringing the weapons we find and "maxing" them out by bringing them back to function the way they did during the golden age and war. Which brings me to my point, if they've remained relevant, extremely powerful even, why are any of our weapons suddenly irrelevant? Especially why are they irrelevant in the first year of our existence when they've managed to stand the test of time for centuries? Guardians aren't new and we aren't particularly special, we're just part of the masses. So if the reason is we're advancing the weapons through our gunsmith to be new tech (again which we couldn't do because they were based on golden age tech we don't understand) why can't they all be advanced? Why isn't this happening in Destiny 2 when a revamp is warranted with the new disc?
Tl;Cr (too long;can't read)
1) Destiny 1 DLC should expand Destiny 1 regardless of year. Destiny 2 should overhaul things like what weapons go forward.
2) In Destiny we scavenge weapons from the golden age and proceeding war against the darkness. They are mysterious, powerful, and effective even centuries later. Suddenly they stop being strong a year after we found them. That's dumb.
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