JavaScript is required to use Bungie.net

Forums

8/31/2015 4:06:14 PM
5
14
Goosa

PREACH! You know I've been thinking about why this whole Y1/Y2 gear distinction is kind of goofy and I've come up with two things that don't sit well with me personally. 1) From a reality standpoint we're playing in the console world. Destiny is not an MMO, but has some features inspired by it. Destiny 1 is an entire game until Destiny 2. DLC should complete Destiny 1 not invalidate the game that's part of Destiny 1 regardless of the year because it is not Destiny 2 but add to it. 2) From a Destiny universe point of view we are remnants of the golden age and we are [i]finding[/i] these weapons from the golden age much like scavengers. There are only two tiny outposts making resources scarce (that's why we have to farm resources right?) which means finding these weapons and upgrading them was confined to an upgrade tree. We're essentially bringing the weapons we find and "maxing" them out by bringing them back to function the way they did during the golden age and war. Which brings me to my point, if they've remained relevant, extremely powerful even, why are any of our weapons suddenly irrelevant? Especially why are they irrelevant in the first year of our existence when they've managed to stand the test of time for centuries? Guardians aren't new and we aren't particularly special, we're just part of the masses. So if the reason is we're advancing the weapons through our gunsmith to be new tech (again which we couldn't do because they were based on golden age tech we don't understand) why can't they all be advanced? Why isn't this happening in Destiny 2 when a revamp is warranted with the new disc? Tl;Cr (too long;can't read) 1) Destiny 1 DLC should expand Destiny 1 regardless of year. Destiny 2 should overhaul things like what weapons go forward. 2) In Destiny we scavenge weapons from the golden age and proceeding war against the darkness. They are mysterious, powerful, and effective even centuries later. Suddenly they stop being strong a year after we found them. That's dumb.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Agreed, very good points made. And to that, I also still don't understand why others who swear up and down that Destiny is an MMO continue to say that in other such online games the old stuff is consistently being left behind. Because NOT every MMO is like that. Mabinogi for example. That game has been out for YEARS and is still going strong. And yet, some of the highest levels in the game can be seen using normal Longswords, some of the first weapons ever in the game. The reason is because that stuff remains relevant no matter how many expansions we've seen put out for the game. Why? Because instead of doing this nonsense where they just keep putting out a slew of new and powerful weapons, they instead release NEW TYPES of weapons and new Talents for players to further customize themselves. Each new expansion sees a whole new paradigm added to the game. Originally there was just the basics, Warrior, Archer, Mage and Healer. But now we have things like Fighters, Gunslingers, Alchemists, Puppet Masters, Lancers, etc. Destiny needs to "EVOLVE" and innovate. Not stick to the same formula by continuously looking to recycle old content.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Goosa: 9/1/2015 2:51:19 PM
    Haha it's true. and the MMO-ers are very passionate that it's that certain type of MMO. Personally any MMO I've dabbled in had a scale of content to start with that comparing them to Destiny is like like comparing Fallout 3 or 4 to Fallout Shelter. But you know that passion we all feel to define what Destiny is w/o being able to come to a conclusion shows an issue inherent to Destiny. Bungie needs to clearly communicate what kind of game they want to make! Haha If I read on the box: [i]A loot driven FPS with the crappy MMO style paywalls and gear deterioration without the social aspects or matchmaking, updated quarterly to re-roll available gear expanding the game insignificantly and measured by Year not disc release, and modes that lock you out of content you've paid for so you can't try for the loot your being driven by this week but don't worry, we'll never directly communicate anything. [/i] I would've put it back on the shelf and said, "Nah, I'm not looking for a FPS Drama."

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yeah, really.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Completely agreed

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Bump

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon