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originally posted in: Exotic Ideas
8/30/2015 4:34:40 PM
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Dante's Treachery "In the bowels of Cocytus, How frozen I was and powerless as well. Ask me not, Dear Brother, for I dont speak of it." Dante Alighieri, Canto XXXIV (paraphrase) This is a set of exotic boots for the Titan's new subclass, Sunbreaker. The color scheme is a dark shade of ice blue and clear crystal. Up to the shin, the boot will be covered in ice (like someone dipped their foot in water and it froze) and above would have jagged edges up till just before the waist. This will completely restructure how Sunbreakers work and change its appearance from fire to ice (although it will still retain it's solar damaging) Perks: Burning Cold([initial perk] The Sunbreakers abilities will now be transformed into Hell-ish ice abilities and change{specifics listed under perks}), Bringing the Chill(Increased splash damage from abilities and frozen statues explode more violently), Cocytus(activating super will cause the air around you to freeze, walking will leave patches of Frost in your wake and abilities will do the same, enemies are damaged by this and have trouble gaining their footing, last for a decent time) Restructure(All fire like aspects of the class will change. If something is left out it will remain the same[ex. Titan Codex]): Grenades: Stalagmite Grenade(new Thermite grenade)-Upon impact of this, a long wall of ice will be formed that doesn't move or shift, if an enemy is caught inside the initial creation, they will be frozen in place and cannot move until the duration is over; Glacier Grenade(Fusion grenade)-When this grenade explodes, a ball of spiked ice will appear for a brief time, damaging enemies heavily. If this grenade explodes on a person, they will take bonus damage and the ice ball will last longer; and Frostbite grenade(Incendiary grenade)- Enemy's caught in the explosion will be dealt damage overtime with the "Frostbite" debuff which will also slow movement by 10% Hammer of Frost(Hammer of Sol): Hammer will now be a clear/ice blue color and when hammer is thrown they will have a slight steam effect as they sail through the air, upon impact hammer will explode and cause splash damage from the shards of ice Hammer of Frost perks: Frozenmaster(Forgemaster: Can throw more hammers and hammers cause bigger explosions)-will remain the same expect explosions will instead result in a large explosion of shards to harm enemies; Barren Earth(Scorched Earth: Hammer of Sol leaves sunspots on impact)-Upon impact, large spikes of ice will appear that will freeze enemies in place if they are caught in the initial creation and harm them greatly; Freezing Wind(Suncharge: Pressing Melee will launch you forward, causing enemies to explode if you hit them)-Upon hitting enemy, they will become frozen in place. if they would have died, a grim statue of ice will be left in their place which can be broken. Icestrike(Sunstrike): Simply hit enemies with a frozen embrace Icestrike perks: Freezing point(Melting Point: Will burn enemies, burning enemies will take more damage from you and allies)-Will work the same except enemies will also move slower and react less; Start the Frost(Stoke the Forge: Reduces melee cooldown, killing blows will instantly reset melee)-Will work the same; Cooling Vent(Thermal Vent: Creates a Solar explosion on hit, enemies death will result in a sunspot)-Creates an ice ball which can be thrown at an enemy[for a short range] to damage and create splash damage, kills will result in a large spike ball to form Miscellaneous perks: Frozen Wasteland(Explosive Pyre: Enemies that dies by your hammer explode, chaining solar damage to nearby enemies)-Enemies that die by your hammer will explode in a flurry of frozen shard, damaging nearby enemies; Stay Frosty(Flame Seeker: Hammers will alter path to tract enemies)- Will work the same; Frozen perk(Fleetfire: Enemies that die by your fire will increase reload speed and agility, stacks 3 times)-Will work the same but will include those that die by splash damage or spiked projectiles; Frozen Keeper(Fire Keeper: standing in sunspots will create an overshield and Hammer last longer)-No change; Freezing flames(Simmering Flames:When super is full, grenade and melee recharge faster)-No change Advantages: Changes up how Titans use their Sunbreaker, Creates new ways to play and strategies, somewhat similar perks will make this easy to get used to, AoE effects can be useful for thinning or trapping enemies Disadvantages: Splash damage may not be as appealing and blowing stuff up, perks are renamed and may mess people up but they are really in the same order as before,
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