[b]TLDR[/b] (too long; didn't read):
[i]There are people who, believe it or not, claim that Hunters' both subclasses are [b]under-powered[/b] in PvP. Some even claim that Titans' Striker class is [b]over-powered[/b] in PvP. This topic will give you statistics that suggests that both cases are false. The source of information can be found [url=http://destinytracker.com/destiny/population]here[/url].[/i]
[b]Note 1:[/b]
[i]This thread has been edited to be less flamatory and more informative. Whoever wants a copy of the original can simply send me a PM.[/i]
[b]Note 2:[/b]
[i]This topic is focused on Bladedancers, Gunslingers and Strikers and therefor dedicate very little attention to the other subclasses. Some people are wondering both if and how Sunsingers super effects the rest of the stats, and the answer is yes. Due to Sunsingers super giving the player a significant reduction in ability cool-down, Sunsingers are at the top of both the Melee Kill Count (PvP) table and the Grenade Kill Count (PvP) table- this does however not mean that both their melee attacks and grenades are not great (without the super active) in PvP.
Some people also wonder how Defender titans can have super kills due to their super being passive. I don't have the actual facts on this one, but me and other forumers are theorising that kills under the effect of either Weapons of Light, Blessings of Light or Armor of Light (i.e. kills inside the Ward of Dawn) count towards the Defender's Super Kill Count (PvP) table.[/i]
[u]_________________________________________________[/u]
Like a Gunslinger with Golden Gun I am here to burst your bubbles of misconception and delusion, with facts derived from statistics. Bladedancers and Gunslingers (from here on referred to simply as "Hunters) are not under-powered, and Strikers are not over-powered. Now I know that some of you will dispute the statistics' significance- and by all means do so... But if you have nothing but anecdotes to offer, chances are slim that anyone will care about what you have to say.
Let's start by clearing out the demographics in the crucible, across all platforms (Xbox 360, Xbox One, Playstation 3, Playstation 4):
34.2% currently play as Hunters
33.6% currently play as Warlocks
32.2% currently play as Titans
As you can see, no class is over-represented, thus can we deduce that none of the following stats will be skewed to a point of being completely unreliable or misrepresentative (think margine of error and natural breaks in population).
Top 100 players (by class)
1st place: Hunters at 36.1%
2nd place: Titans at 32.6%
3rd place: Warlocks at 31.3%
Congratulations Hunters! You are the Kings and Queens of the hill.
Top 10,000 players (the average Joe, by class)
1st place: Hunters at 35.3%
2nd place: Warlocks at 32.7%
3rd place: Titans at 32%
Congratulations Hunters! Yet again you're at the top.
Let's break down the subclass demographics:
[u]Hunters[/u] (34.2% of the population)
51% Bladedancers
49% Gunslingers
[u]Titans[/u] (32.2% of the population)
47% Defenders
53% Strikers
[u]Warlocks[/u] (33.6% of the population)
62% Sunsingers
38% Voidwalkers
Let's have a look at the AVERAGE KDR:
[u]Hunters[/u]
Bladedancers > 1
Gunslingers > 1
[u]Titans[/u]
Defender < 1
Striker < 1
[u]Warlocks[/u]
Voidwalker < 1
Sunsinger < 1
As most of you know, the current (since shortly prior to HoW) PvP meta game consists of an exotic handcannon and a shotgun:
1) Handcannons
1,466,551,647 kills
2) Shotguns
1,441,875,593 kills
3) Melee
1,082,244,380 kills
A common complaint is how Titans Shoulder charge is over-powered, so let's see who's the worst perpetraitor in the Crucible.
1) Sunsingers
281,325,978 (26% of) melee kills (as previously mentioned, effected by their super- but still lethal outside)
2) Strikers
193,989,846 (17.93% of) melee kills (Shoulder charge is not the standard melee kill, but does count towards melee kills)
3) Bladedancer
175,413,331 melee kills (Arcblade does not count toward melee kills)
4) Voidwalker 14.84%
5) Defender 13.65%
6) Gunslinger 11.37% (throwing what?)
To some players the Shoulder charge is a real problem, but I'm also sure I'm not the only one who has cursed the range and weight behind a warlock's air slap. Hmm. Gunslingers though, thumbs up if you know how to throw your knife.
Now onto the real problem. Arcblade and Golden Gun needs a buff? Fist of Havoc needs a nerf?
1) Bladedancer at 207,596,562 kills (21.73%)
2) Gunslinger at 179,520,390 kills (18.79%)
3) Striker at 178,059,836 kills (18.64%)
4) Sunsinger at 15.71%
5) Voidwalker at 12.60%
6) Defender 12.52%
So, now that we've established that Hunters get the absolute highest amount of kills with their supers, I think it's safe to say that neither Hunter super needs adjustments towards the better. As a part of class balancing the Hunter supers are very different from the other supers; they offer little damage income reduction (i.e. shields and health regeneration- EXOTICS EXCLUDED FOR VALID REASONS). In short, a hunter can get great rewards at great risks.
Striker Titans are harder to stop. Can they be countered? Absolutely, but not in the traditional manner: you have to kill them before they close the gap to you. Waiting around the corner? Well... If someone want to use their super to do what a traditional shotgun can do just as good... Isn't that their loss?
Anyways, the last myth to debunk: Hunter grenades are lackluster (under-powered), Magnetic grenades and Lightning grenades are OP:
1) Sunsinger at 173,643,166 grenade kills (yet again, affected by the Sunsingers' super)
2) Bladedancer at 129,281,096 grenade kills
3) Gunslinger at 104,629,378 grenade kills
4) Voidwalker at 98,384,135 grenade kills
5) Striker at 90,707,260 grenade kills
6) Defender at 67,964,843 grenade kills
The name of the game ends with "bolt". Magnetic grenade isn't a bad grenade, it's just that few people are willing to sacrifice an offensive super to get plasma grenades....... I mean, Magnetic grenades. Of course. Lightning grenades? They're strong, but won't OHK anyone... So unless you're simply arrogant, stubborn or unattentive, you shouldn't find them game breakingly good (move side-ways, don't try to run away from it- it has the reach of Thor's wrath). Also, have you ever tried to stick an ice cone to the side of a wall? Yes, these babies have a passion for getting stuck in awkward angles.
Tripmine... If you consider this a bad grenade then I feel very comfortable to have you know that it's most likely an issue with the operator. This baby can be hidden in tight areas and take out entire herds confused tourists. Seriously, it's not a bad grenade.
[b]Source of information[/b]:
Destiny Tracker, downloaded at 12:15 PM on the 27th of August 2015, from http://destinytracker.com/destiny/population
[b]Authors note[/b]:
Statistics on Destiny Tracker are updated every 15 minutes, and thus people will find differing numbers while cross checking the source.
Did I miss anything? Grammar or spelling mistake? Are there other issues related to this topic that needs to be raised? Post a comment below!
EDIT:
[i]On a completely unrelated note. THANK YOU BUNGIE for the great video over at Game Informer. I absolutely loved the return of humour and honesty. You really nailed the description of the community being more like shareholders than hobby gamers. I strongly recommend anyone reading this to look up the Game Informer video (released on the 26th).[/i]
-
Well put man. I like the display of statistics and the link to the information you gathered. 👍
-
Post the link to the video
-
Wow, just freaking...wow. Very nice work.
-
Great info and enjoyable read. I play every class and because my lock was my first it will always be my favorite. That being said, I don't moan about other classes in PVP. There is no OP class. It's all up to the end user to be effective while using their chosen class. I'm not great at PVP, but play all my characters in Iron Banner. No one character makes me better or worse.
-
Wait. Obviously Warlocks melees will have more kills, there are simply more Warlocks. Also, # of kills by players isn't a representation of power, but whatever. Keep on keepin' on.
-
M aiq know many things. May the road lead you to warm sands.
-
Rekt. Rekt good.
-
Top 100 people's character and there are decimals?
-
It's pretty crazy when you look at the average k/d. Bladedancer/Gunslinger is easily 20 - 30% higher on average then . I'm a perfect example of that. On my titan I'm a .95....on a Hunter 1.21. Bladedancer is so OP
-
Edited by GHOST 9o5: 8/27/2015 6:11:43 PMWhen I use Lightning grenade, I feel like sometimes it shouldn't have hit someone, but it still did.
-
Amen.
-
That was an awesome video! Thanks for tipping me off on that :) it looks like they might actually be tweaking VOG and CE which is sweet!
-
Edited by Primica: 8/27/2015 5:59:41 PMNow do one on PvE. You know how Hunters will be much beyond on the bottom of the list. This post just proves how broken PvP is. One class is more OP than the other. In PvE, Hunters need a significant buff. Titans & Warlocks are very much most used in PvE. Much more than Hunter. If the other 2 classes need PvP balance, then so does Hunter in PvE. #HunterMasterRace
-
I'll post the rest of my points here. .Golden Gun and Arc Blade are great against the average player, but don't give damage resistance like other supers. Meaning, a GG can take a snipe to the head. A Bladedancer can be halo combo'd. I just am able to outrun them. .So many reasons why Shoulder Cgarge is perfectly fine .People call FoH FoP for a bad reason, and FoH is actually one of the most difficult supers to use effectively in Crucible. .Hunter supers are underpowered in PvE- I recommend making Arc Blade stagger very often, and making Golden Gun deal 1.2x damage in PvE only. .Ward of Dawn is underpowered in PvP. It should be able to take 3 Gg shots and razors edge shouldn't travel through it. .Sunsingers are generally the best due to incredibly potent melee and grenades... But that Glide takes some getting used to
-
How does one get a kill with a defender bubble?
-
Lightning grenades are only good if you know how to use them. The trick is not to throw them at the floor. Stick them to a wall and you can clear an entire room. Just make sure you dont get caught in your own blast zone though.
-
Good stuff. I honestly thought blade dancer kills would eat a larger portion of total super kills than it did.
-
Nice job! Hopefully they're accurate stats lol Too bad this will disappear in to the abyss so that everyone can keep crying ... this should get stickied!
-
Lol, I use all 3 and the Warlocks grenade is by far the best, the Hunter is next and the Titan is useless.
-
The top 100 players- was hat in kd? Because last I checked a titan didn't make that board until #20 or something like that.
-
Wow so much writing I DID NOT READ!!!! I couldn't give a flying fig for your opinion bugger off & bore on another forum..
-
I love you
-
-
OMG, LOGIC TOO OP, PLZ NERF!!!
-
a true guardian. great post... keep up the good work.
-
Edited by thedenim: 8/27/2015 5:33:49 PMhttps://www.bungie.net/en/Forum/Post/149564781/0/0 The link to the video you are referring to is in this post.