[b]TLDR[/b] (too long; didn't read):
[i]There are people who, believe it or not, claim that Hunters' both subclasses are [b]under-powered[/b] in PvP. Some even claim that Titans' Striker class is [b]over-powered[/b] in PvP. This topic will give you statistics that suggests that both cases are false. The source of information can be found [url=http://destinytracker.com/destiny/population]here[/url].[/i]
[b]Note 1:[/b]
[i]This thread has been edited to be less flamatory and more informative. Whoever wants a copy of the original can simply send me a PM.[/i]
[b]Note 2:[/b]
[i]This topic is focused on Bladedancers, Gunslingers and Strikers and therefor dedicate very little attention to the other subclasses. Some people are wondering both if and how Sunsingers super effects the rest of the stats, and the answer is yes. Due to Sunsingers super giving the player a significant reduction in ability cool-down, Sunsingers are at the top of both the Melee Kill Count (PvP) table and the Grenade Kill Count (PvP) table- this does however not mean that both their melee attacks and grenades are not great (without the super active) in PvP.
Some people also wonder how Defender titans can have super kills due to their super being passive. I don't have the actual facts on this one, but me and other forumers are theorising that kills under the effect of either Weapons of Light, Blessings of Light or Armor of Light (i.e. kills inside the Ward of Dawn) count towards the Defender's Super Kill Count (PvP) table.[/i]
[u]_________________________________________________[/u]
Like a Gunslinger with Golden Gun I am here to burst your bubbles of misconception and delusion, with facts derived from statistics. Bladedancers and Gunslingers (from here on referred to simply as "Hunters) are not under-powered, and Strikers are not over-powered. Now I know that some of you will dispute the statistics' significance- and by all means do so... But if you have nothing but anecdotes to offer, chances are slim that anyone will care about what you have to say.
Let's start by clearing out the demographics in the crucible, across all platforms (Xbox 360, Xbox One, Playstation 3, Playstation 4):
34.2% currently play as Hunters
33.6% currently play as Warlocks
32.2% currently play as Titans
As you can see, no class is over-represented, thus can we deduce that none of the following stats will be skewed to a point of being completely unreliable or misrepresentative (think margine of error and natural breaks in population).
Top 100 players (by class)
1st place: Hunters at 36.1%
2nd place: Titans at 32.6%
3rd place: Warlocks at 31.3%
Congratulations Hunters! You are the Kings and Queens of the hill.
Top 10,000 players (the average Joe, by class)
1st place: Hunters at 35.3%
2nd place: Warlocks at 32.7%
3rd place: Titans at 32%
Congratulations Hunters! Yet again you're at the top.
Let's break down the subclass demographics:
[u]Hunters[/u] (34.2% of the population)
51% Bladedancers
49% Gunslingers
[u]Titans[/u] (32.2% of the population)
47% Defenders
53% Strikers
[u]Warlocks[/u] (33.6% of the population)
62% Sunsingers
38% Voidwalkers
Let's have a look at the AVERAGE KDR:
[u]Hunters[/u]
Bladedancers > 1
Gunslingers > 1
[u]Titans[/u]
Defender < 1
Striker < 1
[u]Warlocks[/u]
Voidwalker < 1
Sunsinger < 1
As most of you know, the current (since shortly prior to HoW) PvP meta game consists of an exotic handcannon and a shotgun:
1) Handcannons
1,466,551,647 kills
2) Shotguns
1,441,875,593 kills
3) Melee
1,082,244,380 kills
A common complaint is how Titans Shoulder charge is over-powered, so let's see who's the worst perpetraitor in the Crucible.
1) Sunsingers
281,325,978 (26% of) melee kills (as previously mentioned, effected by their super- but still lethal outside)
2) Strikers
193,989,846 (17.93% of) melee kills (Shoulder charge is not the standard melee kill, but does count towards melee kills)
3) Bladedancer
175,413,331 melee kills (Arcblade does not count toward melee kills)
4) Voidwalker 14.84%
5) Defender 13.65%
6) Gunslinger 11.37% (throwing what?)
To some players the Shoulder charge is a real problem, but I'm also sure I'm not the only one who has cursed the range and weight behind a warlock's air slap. Hmm. Gunslingers though, thumbs up if you know how to throw your knife.
Now onto the real problem. Arcblade and Golden Gun needs a buff? Fist of Havoc needs a nerf?
1) Bladedancer at 207,596,562 kills (21.73%)
2) Gunslinger at 179,520,390 kills (18.79%)
3) Striker at 178,059,836 kills (18.64%)
4) Sunsinger at 15.71%
5) Voidwalker at 12.60%
6) Defender 12.52%
So, now that we've established that Hunters get the absolute highest amount of kills with their supers, I think it's safe to say that neither Hunter super needs adjustments towards the better. As a part of class balancing the Hunter supers are very different from the other supers; they offer little damage income reduction (i.e. shields and health regeneration- EXOTICS EXCLUDED FOR VALID REASONS). In short, a hunter can get great rewards at great risks.
Striker Titans are harder to stop. Can they be countered? Absolutely, but not in the traditional manner: you have to kill them before they close the gap to you. Waiting around the corner? Well... If someone want to use their super to do what a traditional shotgun can do just as good... Isn't that their loss?
Anyways, the last myth to debunk: Hunter grenades are lackluster (under-powered), Magnetic grenades and Lightning grenades are OP:
1) Sunsinger at 173,643,166 grenade kills (yet again, affected by the Sunsingers' super)
2) Bladedancer at 129,281,096 grenade kills
3) Gunslinger at 104,629,378 grenade kills
4) Voidwalker at 98,384,135 grenade kills
5) Striker at 90,707,260 grenade kills
6) Defender at 67,964,843 grenade kills
The name of the game ends with "bolt". Magnetic grenade isn't a bad grenade, it's just that few people are willing to sacrifice an offensive super to get plasma grenades....... I mean, Magnetic grenades. Of course. Lightning grenades? They're strong, but won't OHK anyone... So unless you're simply arrogant, stubborn or unattentive, you shouldn't find them game breakingly good (move side-ways, don't try to run away from it- it has the reach of Thor's wrath). Also, have you ever tried to stick an ice cone to the side of a wall? Yes, these babies have a passion for getting stuck in awkward angles.
Tripmine... If you consider this a bad grenade then I feel very comfortable to have you know that it's most likely an issue with the operator. This baby can be hidden in tight areas and take out entire herds confused tourists. Seriously, it's not a bad grenade.
[b]Source of information[/b]:
Destiny Tracker, downloaded at 12:15 PM on the 27th of August 2015, from http://destinytracker.com/destiny/population
[b]Authors note[/b]:
Statistics on Destiny Tracker are updated every 15 minutes, and thus people will find differing numbers while cross checking the source.
Did I miss anything? Grammar or spelling mistake? Are there other issues related to this topic that needs to be raised? Post a comment below!
EDIT:
[i]On a completely unrelated note. THANK YOU BUNGIE for the great video over at Game Informer. I absolutely loved the return of humour and honesty. You really nailed the description of the community being more like shareholders than hobby gamers. I strongly recommend anyone reading this to look up the Game Informer video (released on the 26th).[/i]
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Undeniable proof that Hunters are the master race.
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Lol this is the best thing I've read on the forums in awhile
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[b]However in [i]PvE[/i] they ARE woefully underpowered in relation to to the other two classes. There is no disputing that. [/b]
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Lol I've always knew warlocks had the upper advantage in melees especially with that damn Ram... But anyways only thing that bothers me about shoulder charge is when I jump or blink that thing like follows me. As if shoulder charge gained the power of truth for a second. They charge forward, I blink then the titan does a curve. I'm just like wtf. I tend to use snipers so I'm usually helpless against shoulder charge.
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Shoulder charge is still annoying and you have to remember that the sunsinger's super relies on our melee and grenades so if course the melee kills are going to be higher. Btw I said annoying, not op
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Edited by HitnRun: 8/27/2015 7:05:17 PMOh course hunters will have the most super kills/ grenade kills, they are the most played class. Even if it is by only 1-2%, just by sheer numbers, of course a hunter would have the most kills. Never the less good info, good post.
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An explanation for high Hunter KD would probably be how effectively bladedancers can use blink shotgun.
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When was the last time anyone actually complained about classes/subclasses? By now most players should have had the opportunity to find their own favorite play style. The only imbalance that really occurs is when the pvp meta game gets involved right?
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I agree. I love both my Hunter and Titan and I don't see why anyone would whine about hunters sucking at crucible. In PvE, that is a different story, but in PvP , it is a shut case.
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Good post but I have a question, in the top 100 you have full numbers with decimals so does that mean 1% of people use a hybrid of hunter/warlock/titan?
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https://m.youtube.com/watch?v=CRsEEg8efQc
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Thank you.
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In PvE the Celestial Nighthawk makes GG the most powerful super. No FoH or Nova can kill a major at level 32+
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I LOVE data. Thanks for compiling all that. I was REALLY surprised to see sunsingers are used more than voidWalkers. And here I thought I was unique. Anyway, thanks again!
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Edited by BrixunMortar: 8/27/2015 6:25:34 PMThis data refreshes every 15 minutes. [b]Stats are from Destinytracker's tracked gamers, not entire population.[/b] Hunters are by far the largest pvp population and the titan is the least made/used class
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Remember though, 99% of a Gunslingers grenade kills come from throwing a tripmine then thinking the coast is clear and getting killed by your own grenade [i]just[/i] as the tripmine explodes.
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I GIVE THE BUMP OF THE HIGHEST BUMPS
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Proud Voidwalker
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hunters DO need a buff. in pve. :)
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Bungie hunters suck in PvP..they need a buff! Every other class is OP. [spoiler]sorry couldnt help it lol[/spoiler]
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Hunters are good if the player using them is good. A lot of their moves revolve around the players ability to use them correctly. Their supers are less "panic" and more timing based, so somebody the learns to use them correctly will be in for a good time.
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Sunbreaker is gonna have something to say about this Sep 15
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Edited by Darth CPA: 8/27/2015 5:37:36 PMHaving the higher player base, especially by the top players. It is pure volume of use that makes the grenade kills and super kills go up. More users mean more kills. That doesn't mean anything about it is over powered. Those top players are up there cause they play way more. One of the first rules of studies and statistics: correlation does not prove causation.
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Bump this to space
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Well put man. I like the display of statistics and the link to the information you gathered. 👍