[b]TLDR[/b] (too long; didn't read):
[i]There are people who, believe it or not, claim that Hunters' both subclasses are [b]under-powered[/b] in PvP. Some even claim that Titans' Striker class is [b]over-powered[/b] in PvP. This topic will give you statistics that suggests that both cases are false. The source of information can be found [url=http://destinytracker.com/destiny/population]here[/url].[/i]
[b]Note 1:[/b]
[i]This thread has been edited to be less flamatory and more informative. Whoever wants a copy of the original can simply send me a PM.[/i]
[b]Note 2:[/b]
[i]This topic is focused on Bladedancers, Gunslingers and Strikers and therefor dedicate very little attention to the other subclasses. Some people are wondering both if and how Sunsingers super effects the rest of the stats, and the answer is yes. Due to Sunsingers super giving the player a significant reduction in ability cool-down, Sunsingers are at the top of both the Melee Kill Count (PvP) table and the Grenade Kill Count (PvP) table- this does however not mean that both their melee attacks and grenades are not great (without the super active) in PvP.
Some people also wonder how Defender titans can have super kills due to their super being passive. I don't have the actual facts on this one, but me and other forumers are theorising that kills under the effect of either Weapons of Light, Blessings of Light or Armor of Light (i.e. kills inside the Ward of Dawn) count towards the Defender's Super Kill Count (PvP) table.[/i]
[u]_________________________________________________[/u]
Like a Gunslinger with Golden Gun I am here to burst your bubbles of misconception and delusion, with facts derived from statistics. Bladedancers and Gunslingers (from here on referred to simply as "Hunters) are not under-powered, and Strikers are not over-powered. Now I know that some of you will dispute the statistics' significance- and by all means do so... But if you have nothing but anecdotes to offer, chances are slim that anyone will care about what you have to say.
Let's start by clearing out the demographics in the crucible, across all platforms (Xbox 360, Xbox One, Playstation 3, Playstation 4):
34.2% currently play as Hunters
33.6% currently play as Warlocks
32.2% currently play as Titans
As you can see, no class is over-represented, thus can we deduce that none of the following stats will be skewed to a point of being completely unreliable or misrepresentative (think margine of error and natural breaks in population).
Top 100 players (by class)
1st place: Hunters at 36.1%
2nd place: Titans at 32.6%
3rd place: Warlocks at 31.3%
Congratulations Hunters! You are the Kings and Queens of the hill.
Top 10,000 players (the average Joe, by class)
1st place: Hunters at 35.3%
2nd place: Warlocks at 32.7%
3rd place: Titans at 32%
Congratulations Hunters! Yet again you're at the top.
Let's break down the subclass demographics:
[u]Hunters[/u] (34.2% of the population)
51% Bladedancers
49% Gunslingers
[u]Titans[/u] (32.2% of the population)
47% Defenders
53% Strikers
[u]Warlocks[/u] (33.6% of the population)
62% Sunsingers
38% Voidwalkers
Let's have a look at the AVERAGE KDR:
[u]Hunters[/u]
Bladedancers > 1
Gunslingers > 1
[u]Titans[/u]
Defender < 1
Striker < 1
[u]Warlocks[/u]
Voidwalker < 1
Sunsinger < 1
As most of you know, the current (since shortly prior to HoW) PvP meta game consists of an exotic handcannon and a shotgun:
1) Handcannons
1,466,551,647 kills
2) Shotguns
1,441,875,593 kills
3) Melee
1,082,244,380 kills
A common complaint is how Titans Shoulder charge is over-powered, so let's see who's the worst perpetraitor in the Crucible.
1) Sunsingers
281,325,978 (26% of) melee kills (as previously mentioned, effected by their super- but still lethal outside)
2) Strikers
193,989,846 (17.93% of) melee kills (Shoulder charge is not the standard melee kill, but does count towards melee kills)
3) Bladedancer
175,413,331 melee kills (Arcblade does not count toward melee kills)
4) Voidwalker 14.84%
5) Defender 13.65%
6) Gunslinger 11.37% (throwing what?)
To some players the Shoulder charge is a real problem, but I'm also sure I'm not the only one who has cursed the range and weight behind a warlock's air slap. Hmm. Gunslingers though, thumbs up if you know how to throw your knife.
Now onto the real problem. Arcblade and Golden Gun needs a buff? Fist of Havoc needs a nerf?
1) Bladedancer at 207,596,562 kills (21.73%)
2) Gunslinger at 179,520,390 kills (18.79%)
3) Striker at 178,059,836 kills (18.64%)
4) Sunsinger at 15.71%
5) Voidwalker at 12.60%
6) Defender 12.52%
So, now that we've established that Hunters get the absolute highest amount of kills with their supers, I think it's safe to say that neither Hunter super needs adjustments towards the better. As a part of class balancing the Hunter supers are very different from the other supers; they offer little damage income reduction (i.e. shields and health regeneration- EXOTICS EXCLUDED FOR VALID REASONS). In short, a hunter can get great rewards at great risks.
Striker Titans are harder to stop. Can they be countered? Absolutely, but not in the traditional manner: you have to kill them before they close the gap to you. Waiting around the corner? Well... If someone want to use their super to do what a traditional shotgun can do just as good... Isn't that their loss?
Anyways, the last myth to debunk: Hunter grenades are lackluster (under-powered), Magnetic grenades and Lightning grenades are OP:
1) Sunsinger at 173,643,166 grenade kills (yet again, affected by the Sunsingers' super)
2) Bladedancer at 129,281,096 grenade kills
3) Gunslinger at 104,629,378 grenade kills
4) Voidwalker at 98,384,135 grenade kills
5) Striker at 90,707,260 grenade kills
6) Defender at 67,964,843 grenade kills
The name of the game ends with "bolt". Magnetic grenade isn't a bad grenade, it's just that few people are willing to sacrifice an offensive super to get plasma grenades....... I mean, Magnetic grenades. Of course. Lightning grenades? They're strong, but won't OHK anyone... So unless you're simply arrogant, stubborn or unattentive, you shouldn't find them game breakingly good (move side-ways, don't try to run away from it- it has the reach of Thor's wrath). Also, have you ever tried to stick an ice cone to the side of a wall? Yes, these babies have a passion for getting stuck in awkward angles.
Tripmine... If you consider this a bad grenade then I feel very comfortable to have you know that it's most likely an issue with the operator. This baby can be hidden in tight areas and take out entire herds confused tourists. Seriously, it's not a bad grenade.
[b]Source of information[/b]:
Destiny Tracker, downloaded at 12:15 PM on the 27th of August 2015, from http://destinytracker.com/destiny/population
[b]Authors note[/b]:
Statistics on Destiny Tracker are updated every 15 minutes, and thus people will find differing numbers while cross checking the source.
Did I miss anything? Grammar or spelling mistake? Are there other issues related to this topic that needs to be raised? Post a comment below!
EDIT:
[i]On a completely unrelated note. THANK YOU BUNGIE for the great video over at Game Informer. I absolutely loved the return of humour and honesty. You really nailed the description of the community being more like shareholders than hobby gamers. I strongly recommend anyone reading this to look up the Game Informer video (released on the 26th).[/i]
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Your last sentence should always be, "Maiq is tired now. Go bother somebody else."
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I feel like I've gotten about half those lightning grenade kills myself. lol
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Anyone who has played all three classes extensively understands the hunter supers are generally better for pvp. But damn, where are my knife throwing Gunslinger friends? Such a satisfying way to get kills. (My guess is the sunsinger melee count is so high due primarily to their super - the Mr. Fantastic arms can't hurt either though).
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The only thing I'm confused about here is how does a defender kill someone with their bubble?
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Well you have [u]the liar[/u] in you name so I find this hard to belive [spoiler]jk I know there legit numbers don't punch me[/spoiler]
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Maiq is tired; to bother somebody else
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Who has ever said blade dancer is underpowered in PvP?
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Edited by yes: 8/27/2015 5:59:39 PM[i]Year 1 exotics will come forward in the future[/i], new Edge article confirms. Sorry OP, I know that's not what you're talking about but I figured people would want to know and your post is top trending now
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Didn't need statistics to tell me hunter is the most op class for crucible
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I main a hunter and I thank you I can't stand crybabies
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Edited by sweet business go brrr: 8/27/2015 7:24:19 PMbladedancer does need a buff.....and so does golden gun....outside of PvP anyone who thinks they need one in pvp is nothing but a scrub but supers should always cancel other supers ie gg vs fist of panic 9/10 times fist of panic most likely win that should not be the case but it is
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Remember at launch, all we saw was hunter master race by hunters everywhere
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This was a good read, nice job OP
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This was well made. Nice job
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Why does nobody use voidwalker?
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Because people who plays as hunter are just better in general.
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Awesome post.. only question I have is how did defender titan have any kills tracked as the bubble doesn't damage anyone...?... Do they track people running through a blindness bubble then falling off the map 0_0
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"I've got a stats for ya"
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I like the new hunter subclass along with the others so no complaints here.
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Does shoulder charge count as a melee? I don't think it would, it isn't their official melee.....
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I know how you feel.. I too am just a simple khajit
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Edited by jadrick06: 8/27/2015 6:19:45 PMHow can they count defender's super kills? O.o And decimals in the top 100... Weird stuff in there but in general I agree
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never heard a hunter complain they're underpowered, but i'll take your word for it. and yeah, that would be really annoying to hear from a hunter
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Need to readjust the stats into more meaningful measures. Balance stats in kills with _____ per Hunter/Titan/warlock. Highest population class will be over represented in kill numbers and lowest pop under rep. Also rebalance sunsinger grenade and melee kills for super use since melee and grenades pretty much are the super. Also need to have Pvp and PvE stats. Arc blade for example is very underpowered in pve. But yeah the classes themselves are actually rather balanced. From the numbers once adjusted. Shifts in top players and population are probably caused by preferences in play style where you could track the choices in other games such as lightweight marathon being popular in cod. The popularity of certain play styles among top players also will also creat a shift in class kills and k/d.
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Undeniable proof that Hunters are the master race.