[b]TLDR[/b] (too long; didn't read):
[i]There are people who, believe it or not, claim that Hunters' both subclasses are [b]under-powered[/b] in PvP. Some even claim that Titans' Striker class is [b]over-powered[/b] in PvP. This topic will give you statistics that suggests that both cases are false. The source of information can be found [url=http://destinytracker.com/destiny/population]here[/url].[/i]
[b]Note 1:[/b]
[i]This thread has been edited to be less flamatory and more informative. Whoever wants a copy of the original can simply send me a PM.[/i]
[b]Note 2:[/b]
[i]This topic is focused on Bladedancers, Gunslingers and Strikers and therefor dedicate very little attention to the other subclasses. Some people are wondering both if and how Sunsingers super effects the rest of the stats, and the answer is yes. Due to Sunsingers super giving the player a significant reduction in ability cool-down, Sunsingers are at the top of both the Melee Kill Count (PvP) table and the Grenade Kill Count (PvP) table- this does however not mean that both their melee attacks and grenades are not great (without the super active) in PvP.
Some people also wonder how Defender titans can have super kills due to their super being passive. I don't have the actual facts on this one, but me and other forumers are theorising that kills under the effect of either Weapons of Light, Blessings of Light or Armor of Light (i.e. kills inside the Ward of Dawn) count towards the Defender's Super Kill Count (PvP) table.[/i]
[u]_________________________________________________[/u]
Like a Gunslinger with Golden Gun I am here to burst your bubbles of misconception and delusion, with facts derived from statistics. Bladedancers and Gunslingers (from here on referred to simply as "Hunters) are not under-powered, and Strikers are not over-powered. Now I know that some of you will dispute the statistics' significance- and by all means do so... But if you have nothing but anecdotes to offer, chances are slim that anyone will care about what you have to say.
Let's start by clearing out the demographics in the crucible, across all platforms (Xbox 360, Xbox One, Playstation 3, Playstation 4):
34.2% currently play as Hunters
33.6% currently play as Warlocks
32.2% currently play as Titans
As you can see, no class is over-represented, thus can we deduce that none of the following stats will be skewed to a point of being completely unreliable or misrepresentative (think margine of error and natural breaks in population).
Top 100 players (by class)
1st place: Hunters at 36.1%
2nd place: Titans at 32.6%
3rd place: Warlocks at 31.3%
Congratulations Hunters! You are the Kings and Queens of the hill.
Top 10,000 players (the average Joe, by class)
1st place: Hunters at 35.3%
2nd place: Warlocks at 32.7%
3rd place: Titans at 32%
Congratulations Hunters! Yet again you're at the top.
Let's break down the subclass demographics:
[u]Hunters[/u] (34.2% of the population)
51% Bladedancers
49% Gunslingers
[u]Titans[/u] (32.2% of the population)
47% Defenders
53% Strikers
[u]Warlocks[/u] (33.6% of the population)
62% Sunsingers
38% Voidwalkers
Let's have a look at the AVERAGE KDR:
[u]Hunters[/u]
Bladedancers > 1
Gunslingers > 1
[u]Titans[/u]
Defender < 1
Striker < 1
[u]Warlocks[/u]
Voidwalker < 1
Sunsinger < 1
As most of you know, the current (since shortly prior to HoW) PvP meta game consists of an exotic handcannon and a shotgun:
1) Handcannons
1,466,551,647 kills
2) Shotguns
1,441,875,593 kills
3) Melee
1,082,244,380 kills
A common complaint is how Titans Shoulder charge is over-powered, so let's see who's the worst perpetraitor in the Crucible.
1) Sunsingers
281,325,978 (26% of) melee kills (as previously mentioned, effected by their super- but still lethal outside)
2) Strikers
193,989,846 (17.93% of) melee kills (Shoulder charge is not the standard melee kill, but does count towards melee kills)
3) Bladedancer
175,413,331 melee kills (Arcblade does not count toward melee kills)
4) Voidwalker 14.84%
5) Defender 13.65%
6) Gunslinger 11.37% (throwing what?)
To some players the Shoulder charge is a real problem, but I'm also sure I'm not the only one who has cursed the range and weight behind a warlock's air slap. Hmm. Gunslingers though, thumbs up if you know how to throw your knife.
Now onto the real problem. Arcblade and Golden Gun needs a buff? Fist of Havoc needs a nerf?
1) Bladedancer at 207,596,562 kills (21.73%)
2) Gunslinger at 179,520,390 kills (18.79%)
3) Striker at 178,059,836 kills (18.64%)
4) Sunsinger at 15.71%
5) Voidwalker at 12.60%
6) Defender 12.52%
So, now that we've established that Hunters get the absolute highest amount of kills with their supers, I think it's safe to say that neither Hunter super needs adjustments towards the better. As a part of class balancing the Hunter supers are very different from the other supers; they offer little damage income reduction (i.e. shields and health regeneration- EXOTICS EXCLUDED FOR VALID REASONS). In short, a hunter can get great rewards at great risks.
Striker Titans are harder to stop. Can they be countered? Absolutely, but not in the traditional manner: you have to kill them before they close the gap to you. Waiting around the corner? Well... If someone want to use their super to do what a traditional shotgun can do just as good... Isn't that their loss?
Anyways, the last myth to debunk: Hunter grenades are lackluster (under-powered), Magnetic grenades and Lightning grenades are OP:
1) Sunsinger at 173,643,166 grenade kills (yet again, affected by the Sunsingers' super)
2) Bladedancer at 129,281,096 grenade kills
3) Gunslinger at 104,629,378 grenade kills
4) Voidwalker at 98,384,135 grenade kills
5) Striker at 90,707,260 grenade kills
6) Defender at 67,964,843 grenade kills
The name of the game ends with "bolt". Magnetic grenade isn't a bad grenade, it's just that few people are willing to sacrifice an offensive super to get plasma grenades....... I mean, Magnetic grenades. Of course. Lightning grenades? They're strong, but won't OHK anyone... So unless you're simply arrogant, stubborn or unattentive, you shouldn't find them game breakingly good (move side-ways, don't try to run away from it- it has the reach of Thor's wrath). Also, have you ever tried to stick an ice cone to the side of a wall? Yes, these babies have a passion for getting stuck in awkward angles.
Tripmine... If you consider this a bad grenade then I feel very comfortable to have you know that it's most likely an issue with the operator. This baby can be hidden in tight areas and take out entire herds confused tourists. Seriously, it's not a bad grenade.
[b]Source of information[/b]:
Destiny Tracker, downloaded at 12:15 PM on the 27th of August 2015, from http://destinytracker.com/destiny/population
[b]Authors note[/b]:
Statistics on Destiny Tracker are updated every 15 minutes, and thus people will find differing numbers while cross checking the source.
Did I miss anything? Grammar or spelling mistake? Are there other issues related to this topic that needs to be raised? Post a comment below!
EDIT:
[i]On a completely unrelated note. THANK YOU BUNGIE for the great video over at Game Informer. I absolutely loved the return of humour and honesty. You really nailed the description of the community being more like shareholders than hobby gamers. I strongly recommend anyone reading this to look up the Game Informer video (released on the 26th).[/i]
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How do defenders have 12% the super doesn't kill anything?
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You state that Hunters are the majority in the beginning and then try to make a point that Hunter have the most kills, melees, supers, whatever... Why d'you think? Because they're the majority according to you. Mystery solved, you can go home now. ps From personal experience, the majority are Warlocks in Crucible and Warlocks usually end up in top 3.
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Bladedancer is weakest super in PvP.
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This.
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Yes!! Yes!!!! So much YES!!!!!!!! Great thread!!
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This is a proper thread. Congrats.
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That elder scrolls reference doe
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So because people play as it it's not UP? Are you daft?
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this is rubbish. i know the stats, but you said bubble kills people.
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I don't care about PvP. I'm mad that we keep getting nerfed BECAUSE of the things in PvP. We already kind of suck in PvE guys. Please stop making it worse on us...
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Although I love this post have you considered that the reason blade dancers get the most kills is because the biggest portion of players are hunters there for increasing their stats with super kills. I'm sure if it was proportioned out the blade dancer kills would be much closer to the other class kills. But I don't think it's underpowered just an observation
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This is a great post. I wish the whole community was this careful with their opinions.
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Very informative post thanks op actually took the time to read it.
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I hate it when people accuse titans of being op.
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Can you repeat everything after "Since most"?
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Edited by WHO WAS PHONE: 8/27/2015 8:31:46 PMThese posts just annoy me (not offending logical people like OP, just saying). Each class just has to be used a certain way. People act like their poor performance in the Crucible is somehow attributed to balance issues all the time. If you claim to be a good player, know that a good player doesn't have to have a specific subclass to succeed (not to excel, just to succeed). I'm not a top tier player in PvP. Is it because my Hunter is too weak? No, it's because I don't have the skill. To the people who claim that certain things don't require skill, I advise being ready for such a situation. If you see a Bladedancer (which isn't some skill-devoid super), know how to react.
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The only reason there's more Sunsinger kills with grenades and meele is because of Radiance. Yes, I main a Warlock.
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Hunter subclasses op? Haha nope. Anyone who says the hunter is op doesn't know what they're talking about.
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This is the truth
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Great post. Really changes the way you look at the game if you're only playing Crucible as a Hunter.
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YOU DID IT! Thanks man.
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Edited by ANT1 VENOM: 8/27/2015 8:08:36 PMGod damnit i hate being grouped with the whiny Hunters. I never even see any, what the actual f*ck
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Ironically, the stats you posted demonstrate that hunters are overpowered - the exact opposite of your initial claim. I'll also note that it doesn't say whether the class breakdown stat is weighted by hours played. It's useless if it's not. Particularly since we get 3 character slots, meaning that most players will have one of each class showing up, biasing that stat toward equilibrium.
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Your last sentence should always be, "Maiq is tired now. Go bother somebody else."