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8/26/2015 5:24:28 PM
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Sunsinger Raid All i need to say
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  • The glimmer perk should have been on a class item or a ghost shell not an exotic armor piece. Looks like poor design that's all I'm saying.

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  • I wouldn't be surprised if every class gets some farming-specific gear which stacks with farming-specific Bonds/artifacts/ghost shells/etc. It makes sense to have a set like Cain's in-game to make it easy to get piles of cash and resource when you spend yourself inside-out. It doesn't suck, it just sucks in a straight fight. There's more to Destiny (a lot more) than straight fights.

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  • Good point. But I thought Bungie learned from their mistakes? If so then why are we going back to farming materials in the first place?

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  • I don't think farming materials is actually a mistake at all. Farming is a part of any MMO. While I agree that the method people employed (due to its efficiency) was the best way at the time, I honestly think that if they fold those rewards in with missions, make things a bit more varied, and generally inject some interesting shit into Patrol modes, that farming will be much less painful by and large... but could be made substantially easier by slotting appropriate farming gear. So. Was the initial iteration of Glimmer and material farming boring and shitty? Yeah, definitely. Is it a bad idea? Not intrinsically, no. Being able to go out and progress tangibly towards something sometimes means 'making sure you have enough cash in your pocket' or 'making sure there's enough material in your bank'. That's a baby step, but it -is- a step, and part of the reward structure of games like this revolves quite squarely around preparing for an upcoming event (see: getting Gjallarhorn, running the raid and finding items you need, etc.) and the reward chemicals that our stupid monkey-brains squirt out when we are presented with an event for which we have prepared in advance.

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  • Lmao good post. Problem is patrols do not have enough interesting stuff to do to keep farming from becoming a boring, tasking process. It does inflate playing time though something Destiny loves to do. I wish they would inflate playing time with awesome original content. I say original because of the running backwards through missions and areas players have spent hours in already thing Bungie also likes to do.

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  • I'm all about new content, too, but I have a pragmatic view of it. If you don't have procedural or emergent content (see: null sec in EVE, where almost all content is you and other players), then you really can't expect very much in this sense. Even Blizzard, who have a famously efficient, sizable, and well-paid content team can only make honestly-new stuff every couple of months, releasing it in a trickle through patches as it passes QA... and even then, they're spending tens of thousands of man-hours making shit that only takes you an hour to beat for the first time. The cost/benefit ratio of 'making original content' is intensely, -intensely- low. I was hoping to see more procedural work in the Prison of Elders, but it turned out to just be a four-slot hallway rather than a sort of dungeon run with varying rooms and such you'd run through, which is honestly what I was hoping for. So. Y'know. I really wish they'd have more content that was actually dynamic, player-affected, or some combination of the pair. That's something you can play a lot of. Relying on static content is 100% untenable in the long term.

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