Hard to say overall.
But that a goal stated in the Tuning 2.0 doc. It's a bit all over the place with Auto Rifles though... there's an ambiguous statement that I *think* reads that they'll have longer-ranged ones to give better damage at distance. But it is ambiguous
(from the post)
[b][u]Goals[/u]:[/b]
[u]Auto Rifle is optimal at close to medium range[/u]
Damage, Stability, and Range are tuned such that players desire Stability for reliable close quarters damage, or Range for better accuracy and increased damage at a distance
Elevate Auto Rifles so they are a more competitive option in PVP, and simultaneously more satisfying to use in PVE
[b][u]Changes[/u]:[/b]
Increase base damage
[u]Start damage falloff closer to the player to emphasize its role as a close to medium range weapon[/u]
Small reduction in base stability. Landing shots at optimal range is unaffected, but repeated precision hits require more weapon control to land consistently
Boost damage by 10% against AI combatants
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