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8/23/2015 4:11:15 PM
3
I'm not sure that the class items aspect should be under the "good" section. Class items have historically been something we could put on to add to our limited individuality. A big gripe I saw on here often was the issue of not being able to wear alternate class items because you had to wear the item for whatever faction you were trying to rep. So here, in classic Bungie form, we take 1 step forward and 2 steps back. Now I can pledge to a faction so I'm no longer limited to their class items, GREAT! Woah, but slow down, because now your class items have perks, COOL! Hold on, hold on, they will also FACTOR INTO YOUR ATTACK AND DEFENSE RATING. I'm sorry what? So I'm granted the freedom I wanted from faction class items, and then forced back into wearing certain items to keep a high enough light level to complete certain content? It's just a shift. It would be exactly the same as attaching attack/defense to your shader. And since year 1 items won't infuse, Now I'm not just leaving my weapons, exotics, and armor behind, now I'm leaving my class items as well? So I'll not be able to wear my vault cloak? Or my TDB titan mark? Or my original IB warlock bond? Really?? Think about that, now I have to regrind IB to level 4 on each character to get the "new and improved" class item in year 2 because even though my old one will earn IB rep, it will drop my light level in a game mode where level matters? Wrong. I'm sorry, so very, very wrong.
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