"Why Bungie has it out for powerful guns and an affinity for underpowered ones is a mystery. I guess it makes the game harder, there for longer play time. "
I'm starting to think that Bungie has failed to craft enemies and scenarios that are unique and challenging enough to match the power of these weapons they created, and now they're struggling to play catch up. They did good in some aspects, but overall I feel like the game is lopsided and too much focus was put on creating cool weapons while not enough focus was on designing the challenge to warrant using them.
For instance, they said when they set out to create the Gjallarhorn that they wanted to to create this beastly weapon that blows through anything like a nuke. But besides making bosses bullet sponges, and a very small set of scenarios (like the Atheon fight), what have they designed that adequately challenges that amount of power?
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