"Why Bungie has it out for powerful guns and an affinity for underpowered ones is a mystery. I guess it makes the game harder, there for longer play time. "
I'm starting to think that Bungie has failed to craft enemies and scenarios that are unique and challenging enough to match the power of these weapons they created, and now they're struggling to play catch up. They did good in some aspects, but overall I feel like the game is lopsided and too much focus was put on creating cool weapons while not enough focus was on designing the challenge to warrant using them.
For instance, they said when they set out to create the Gjallarhorn that they wanted to to create this beastly weapon that blows through anything like a nuke. But besides making bosses bullet sponges, and a very small set of scenarios (like the Atheon fight), what have they designed that adequately challenges that amount of power?
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I agree. It seems they succeeded in making that gun, but only a few places that it's actually warranted. In my case, I had my first one drop around three weeks before the announced nerf with over 1300 hours in the game. I didn't need it to complete anything. Not one thing. I always use snipers to kill bosses anyway. I felt it was the end game weapon and once I finally got one it felt incredible. Then no less than a few weeks later they announced the nerf on my most prized possession in the game. It's interesting to hear people say "move on" from a weapon I haven't had but around a month and a half, maybe. I agree with most of the crucible balances. It does suck to see nothing but last word, thorn etc. so good work there. I don't agree with balancing a weapon just to leave it in year one, let alone leave any exotics in year one. Their big mistake with the dark below was voiding all our legendary progress and it was widely talked about by game informer and more outlets. They fixed it with etheric light. Now it seems they are doing the exact same thing and no one is talking about it besides a bunch of "salty" veteran players. I'm not a game designer for a reason so I'm not about to start suggesting how they should make a boss, but I am a long time gamer and I can say what it feels like to have all that game time feel watered down and drastically unimportant. It's the opposite feeling I should receive for choosing to place all my hours into their game.