We want something different from,
Fatebringer
Black hammer
Gjallarhorn
Loadouts
It gets boring using the same weapons, but they're the best weapons, and that's why we use them, but it's still boring
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Then choose not to use the same weapons. Try something different. But if you can't find something different, the problem isn't we're all using the same weapons, it's that the other weapons aren't worth using. This should be what Bungie should fix.
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It's impossible to entertain every single weapon a guardian picks up. Literally impossible. I would be happy with using the same weapons for 10 years if we were given the opportunity. It gives me a sense of longevity and intimacy with the elements of the game. Having to ditch my load outs at every DLC annoys me, and takes away the progression of this game.
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Edited by MadJackMcJock: 8/22/2015 7:37:27 AM[quote]It's impossible to entertain every single weapon a guardian picks up. Literally impossible.[/quote] Agreed and Bungie knows this. However some legendaries are certainly keepers. The legendaries I use are from all three releases. And when TTK drops I will use some of those in place of the older ones. The point I would want to make is that it should be the players choice, not Bungie, which is what seems to be happening now.
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Exactly
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That doesn't make any sense. How does shooting a hand cannon have any difference from shooting another hand cannon, other than absolute carnage. There's nothing "boring" about shooting the same guns. What's boring is running the same monotonous missions on the same maps week in and week out. People are confused on what boring is. In Halo, you shot the same weapons all the time, and people didn't complain about that.
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I did. Alot. Halo you always spawned with the same weapons, and i had to constantly change my gamemode to have fun.
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But the fun part shouldn't be about using a different hand cannon from Fatebringer, it should be in the difference of missions, enemies, and leveling. Using weapons, in a small coral of what we can use, (hand cannons, snipers, scouts, autos, pulse, fusion, rockets, machines, etc...) should be looked at as a standard element of the game, without any critical analysis of its boredom. Shooting is shooting. Different enemies and different objectives between DLCs is all that matters for boredom.