I feel Void. The combination of the subclasses there feel more prepared for a war setting.
Defender - front line defense (think mobile cover instead of trenches, sandbags, solid cover).
Voidwalker - artillery. Plain and simple
Nightstalker - this entire class hinders enemy advances and is a damn good substitute to a sniper over a gunslinger (one of the perks gives you 3 shots, just like a gunslinger, AND it removes other supers).
Solar really has no defense and only two of the supers are offensive based (sunsinger wouldn't do to great in a full war setting). The golden gun is a good match for shadow shot, but the Hammer requires closer proximity to be super effective, even with its range attacks.
Arc....the whole group requires close proximity. It gets torn apart.
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[quote]I feel Void. The combination of the subclasses there feel more prepared for a war setting. Defender - front line defense (think mobile cover instead of trenches, sandbags, solid cover). Voidwalker - artillery. Plain and simple Nightstalker - this entire class hinders enemy advances and is a damn good substitute to a sniper over a gunslinger (one of the perks gives you 3 shots, just like a gunslinger, AND it removes other supers). Solar really has no defense and only two of the supers are offensive based (sunsinger wouldn't do to great in a full war setting). The golden gun is a good match for shadow shot, but the Hammer requires closer proximity to be super effective, even with its range attacks. Arc....the whole group requires close proximity. It gets torn apart.[/quote]