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8/17/2015 1:07:34 PM
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Haha, Morrowind. You continue to pleasantly surprise me... But thank you for the read and reply. Sleep well, Lost Sols, and ready your wit for our next exchange. I've much more to say. Let us begin... [b]MATCHMAKING pt. 2[/b] It wasn't said verbatim, but I previously meant to imply my criticisms toward endgame matchmaking specifically. Clearly, as a multiplayer, Destiny does feature numerous channels of multiplaying matchmaking experiences as a staple requirement. I only meant to insinuate the gall of the Guardian Malcontents were endgame matchmaking available. I confess, I speak with exaggerated disapproval when regarding online players. Brand me pessimistic, but my opinion extends from, perhaps unwisely, playing Crucible/Vanguard Strikes. It is an astronomically high number, were I to count just how many times I've travelled starside with fellow Guardians only to have them leave prematurely and/or purposefully ignore impertinent activity-related goals or agendas. Very seldom things in Destiny earn more of my ire than fickle cowardice. When your team is so close to winning but then some restless Guardian apparently has enough an blatantly abandons his teammates in the midst of battle. The enemy presses this sudden advantage, of course, and another loss is added your reluctant collection. Or perhaps even more maddening, in Strikes when your Guardian suffers an unplanned death and your so-called teammates forgo reviving you, instead deciding to teabag your orb, dance upon your corpse, or otherwise taunt you instead of simply reviving you. A most frustrating moment of happenstance, I'm sure you'd agree. In my opinion, endgame matchmaking would suffer the same negligence from the Guardian Malcontents. While optional matchmaking [i]may[/i] seem like a step in the right direction, it would only create more problems than solutions. You know as well as I that some of these Guardians would not preform seriously. Were optional matchmaking available, they would assist so long as their needs were met, and once satisfied, they would leave prematurely, avoid task impertinent activities, or otherwise create problems where non need exist. Cooperation would be sorely lacking there of and disagreements over strategy would be volatile. I recognize problems are still abundant within "friended" Fireteams. However, the responsibility for an ill-executed strategy is dealt to that team's inner-circle, not scapegoated toward the poorer performing random. Furthermore, I seriously doubt Bungie feared a Halo repeat when developing Destiny. Halo had its time, during the course of which, issues and problems were abound. But I sincerely believe they've learned from some of their mistakes, and chose to forgo endgame matchmaking for reasons likely not far from those listed above. However, Destiny is the only MMO I've ever played and it makes me a poor authority on the matter. For better or worse, playing Destiny has developed the way I see MMOs, which clearly from my opinion of the community, is not good. You hold a grand tenure over me in this regard, and though I may not necessarily agree with you completely, I'll concede to your authority. [b]TOLERANCE pt. 2[/b] As I've readily confessed, I have an exaggerated idea of disapproval when regarding this community; perhaps even unfairly so. But you, Lost Sols, distinctly hold popular opinion and unequivocal support from the majority and more or less receive the better backlash of criticisms from them. Yes, perhaps a great many of contributing Guardians speak of Destiny, though not always with civility or tact. Far too many times have I seen such unbecoming behavior on these forums it borderlines on tangible harassment and cruel barbarism. You say there are two kinds of Guardians here, but I politely beg to differ. There are in fact many, the ones which stand out listed accordingly. There are Guardians of respect. You, myself, Malphisto, and generously a few more. This infinitesimal demographic of contributors typically speaks with sound reason and a calm demeanor. Our prose is decisively thought out and our words are weighed with tact and civility. We don't think ourselves better than anyone but we do stand with our personal convictions strongly. We are too few, and are far from leading the majority. Then there are the Guardians in passing reference who easily make up the vast majority. These contributors eagerly weigh in on most discussions, casual offering "bumps" or colorful commentary on matters of agreement. They'll readily speak their mind but usually have something better to do other than endlessly debate in the forums. They are a group of numbers, and singlehandedly decide which topics trend and which topics don't. They are also your key demographic. And then of course there are The Guardian Malcontents. An inherently and typically unreasonably dissatisfied demographic. They wail like newborn infants, impossibly discontented over increasingly trivial matters. If ever they do find substantial reasons to be unhappy they will NEVER give rhyme or reason. They will simply do as they've always done and throw a tantrum. They'll cross their arms and stamp their feet and won't even have the decency offer legitimate feedback. They are a waste of attention and of the written word, yet still greatly populate this forum unchallenged. Lastly, internet trolls and children form the remainder. This otherwise immature, racist, and often offensive bunch of contributors spend most of their time here looking for a fight. They desperately seek attention from other Guardians and will say just about anything if gets them a response. Not the exaggeration I unfairly hold the community standard to, though certainly not the exaggerated 99% you hold them to either. [b]BUNGIE pt. 2[/b] First an foremost, Vault Space [i]is[/i] a Last Gen issue. This I passionately disagree with you on. Allow me to explain: Console memory and server memory are not synonymous. Morrowind could have "unlimited" storage space (ignoring those pesky overflow loot bags) because its storage was exclusively devoted to an internal, non-shared memory unit inside of the Xbox. When your character saves in Destiny, that memory is not saved internally on that console's memory unit. Your Destiny file/data is instead stored on Bungie's servers, thus allowing for cross-generation transferring. An Xbox need only accommodate a specific number of users and data. This allows for a skimpy cloth sack in Morrowind to hold scrib jelly, saltrice, bonemold armor, pillows, notes, etc. Because Destiny needs to accommodate north of 16 million players worldwide, it's servers can only do as much as the console allows. Were the constraints of Last Gen consoles lifted, much more items could be stored. I guarantee it. I play on Xbox One but am fully aware the 360 already suffers a static flow of small-time lag and that just managing Destiny pushes it to its limits. But regarding servers in general, PC servers are always better than console servers. This is widely known across gaming. It is partly why WoW can manage much more content than Destiny. I agree saying "because it costs money" is a bad argument, though WoW has had a long-time subscription service likely earning them a large amount of wealth which allows for even greater content than Destiny. Destiny is only about to hit its one year mark, solid and substantial improvements will take a great deal of time and effort. I honestly believe that it just takes a little bit of patience on our end and, of course, compromise on their's. My take on your take on things, Lost Sols. I'm interested to hear back from you.
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