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Edited by Lost Sols: 8/17/2015 7:35:23 AM
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---Part Two--- [quote]Dragon Age: Inquisition, like Destiny, supported previous generation consoles. While a great game, it suffered immensely in terms of content availability, especially if one compares it to Witcher 3. Unlike DAI, Witcher did not have support for Last Generation consoles. Were Destiny exclusive to new generation consoles, many of their biggest problems would just as easily be solved. Vault Space, Customization, Bigger Maps, Better Servers, in general Vastly Greater Content. Perhaps even matchmaking. All of these heavily demanded issues would be remedied. I promise you. But regrettably, they can't just suddenly choose not to support Last Generation consoles. Until support for Last Generation consoles are dropped, Destiny as we all know it can't be expected to change. Perhaps when Destiny 2 is released things will notably get better.[/quote] The first real in-depth post I made on the forums was in regards to 404 Architect. Unfortunately it is the only post in my activity history that no longer exists. It seems Bungie did not like the subject because you can search it and no results come up even though there were hundreds of posts on it. You can still access the original through a reddit link, but it is not accessible through the forums alone and all other posts regarding it (including mine) appear to have been scrubbed. The reason I bring it up is that in my post I talked about what I thought went wrong in the development of Destiny and why the game that released was a shell of what they'd shown over the two years leading up to it. My general consensus was 2 fold. 1) They bit off more than they could chew and developing for 4 consoles ate into too much of their time 2) They sold their souls to Activision for their money and guaranteed a hard deadline. It's the same thing that -blam!-ed them with Halo 2 and they released that game half finished. Instead of learning from that, Destiny was Halo 2 all over again. The difference was that 13 years later DLC exists and they were able to resell us the content that they had to cut to get it shipped on time as DLC. 3) In regards to vault space, that has nothing to do with last gen hardware. Vault space is just memory storage. My 360 has plenty and Bungie's servers should make console memory moot. Morrowind had a bigger world than Destiny and unlimited storage on the original Xbox. The problem with vault space in Destiny is that we were never meant to keep weapons. They were going to make us upgrade EVERYTHING with TDB. Somehow they didn't anticipate that people would be pissed to have to re-level gear 3 months in and so first they let us upgrade exotics for it and then they upgraded everything with HoW. It ended up being good for us, but it -blam!-ed up vault space and their shitty programming isn't set up to handle basic memory file storage for some reason. So in regards to last gen. I've stated since at least December that I don't think Destiny 2 should be on last gen consoles. Obviously they have an obligation to see them through the first full release, but it would be stupid to continue any further. The question will be in how bad they want to -blam!- over everyone on the switch and if our characters will end up migrating still. The last thing I will add though you didn't ask is in regards to dedicated servers and a conversation I had with someone over whether Bungie should provide them or we should have to pay more for them since Destiny isn't a monthly subscription game. [quote]No there isn't a monthly subscription for Destiny, but if you break down WoW average yearly costs vs Destiny year one, the difference is negligible. No monthly fees, but paying 4 times in one year. Also, if Destiny averages 1 million players over its life span, they'll conservatively make 1.5 billion dollars. Considering it made 300 million week one, that ten year total stands to be much higher. They chose to make a server based shared world experience. To say that they can't afford to put out the game they should because servers cost money is a bad argument. Yes it's business, but games like WoW have 100 times the content per expansion and provide dedicated servers for their game while charging essentially the same per calendar year as Destiny. WoW is $15 a month paying monthly. I think it gets to $10 paying yearly. So average yearly cost is around $150. Factoring expansion purchase, bump that $30 per year, but you don't have to purchase them to keep playing your content in WoW either. Destiny year one was $135 at its cheapest, but it's harder to pin its real average costs down because they jerk around non-US players. My guess is that destiny's average is probably also $150 and you have to upgrade to not have content seriously restricted. You also have to consider that Destiny players are paying additionally for Xbox Live and PSN to be able to play as well. I agree they want the large margin of profitability, but I disagree on just accepting anything. They have a responsibility to make the game they built function and play the best it can. [/quote] So that's my take, let me know what you think. You got an extra 2 hours of me tonight lol. Night.
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  • Haha, Morrowind. You continue to pleasantly surprise me... But thank you for the read and reply. Sleep well, Lost Sols, and ready your wit for our next exchange. I've much more to say. Let us begin... [b]MATCHMAKING pt. 2[/b] It wasn't said verbatim, but I previously meant to imply my criticisms toward endgame matchmaking specifically. Clearly, as a multiplayer, Destiny does feature numerous channels of multiplaying matchmaking experiences as a staple requirement. I only meant to insinuate the gall of the Guardian Malcontents were endgame matchmaking available. I confess, I speak with exaggerated disapproval when regarding online players. Brand me pessimistic, but my opinion extends from, perhaps unwisely, playing Crucible/Vanguard Strikes. It is an astronomically high number, were I to count just how many times I've travelled starside with fellow Guardians only to have them leave prematurely and/or purposefully ignore impertinent activity-related goals or agendas. Very seldom things in Destiny earn more of my ire than fickle cowardice. When your team is so close to winning but then some restless Guardian apparently has enough an blatantly abandons his teammates in the midst of battle. The enemy presses this sudden advantage, of course, and another loss is added your reluctant collection. Or perhaps even more maddening, in Strikes when your Guardian suffers an unplanned death and your so-called teammates forgo reviving you, instead deciding to teabag your orb, dance upon your corpse, or otherwise taunt you instead of simply reviving you. A most frustrating moment of happenstance, I'm sure you'd agree. In my opinion, endgame matchmaking would suffer the same negligence from the Guardian Malcontents. While optional matchmaking [i]may[/i] seem like a step in the right direction, it would only create more problems than solutions. You know as well as I that some of these Guardians would not preform seriously. Were optional matchmaking available, they would assist so long as their needs were met, and once satisfied, they would leave prematurely, avoid task impertinent activities, or otherwise create problems where non need exist. Cooperation would be sorely lacking there of and disagreements over strategy would be volatile. I recognize problems are still abundant within "friended" Fireteams. However, the responsibility for an ill-executed strategy is dealt to that team's inner-circle, not scapegoated toward the poorer performing random. Furthermore, I seriously doubt Bungie feared a Halo repeat when developing Destiny. Halo had its time, during the course of which, issues and problems were abound. But I sincerely believe they've learned from some of their mistakes, and chose to forgo endgame matchmaking for reasons likely not far from those listed above. However, Destiny is the only MMO I've ever played and it makes me a poor authority on the matter. For better or worse, playing Destiny has developed the way I see MMOs, which clearly from my opinion of the community, is not good. You hold a grand tenure over me in this regard, and though I may not necessarily agree with you completely, I'll concede to your authority. [b]TOLERANCE pt. 2[/b] As I've readily confessed, I have an exaggerated idea of disapproval when regarding this community; perhaps even unfairly so. But you, Lost Sols, distinctly hold popular opinion and unequivocal support from the majority and more or less receive the better backlash of criticisms from them. Yes, perhaps a great many of contributing Guardians speak of Destiny, though not always with civility or tact. Far too many times have I seen such unbecoming behavior on these forums it borderlines on tangible harassment and cruel barbarism. You say there are two kinds of Guardians here, but I politely beg to differ. There are in fact many, the ones which stand out listed accordingly. There are Guardians of respect. You, myself, Malphisto, and generously a few more. This infinitesimal demographic of contributors typically speaks with sound reason and a calm demeanor. Our prose is decisively thought out and our words are weighed with tact and civility. We don't think ourselves better than anyone but we do stand with our personal convictions strongly. We are too few, and are far from leading the majority. Then there are the Guardians in passing reference who easily make up the vast majority. These contributors eagerly weigh in on most discussions, casual offering "bumps" or colorful commentary on matters of agreement. They'll readily speak their mind but usually have something better to do other than endlessly debate in the forums. They are a group of numbers, and singlehandedly decide which topics trend and which topics don't. They are also your key demographic. And then of course there are The Guardian Malcontents. An inherently and typically unreasonably dissatisfied demographic. They wail like newborn infants, impossibly discontented over increasingly trivial matters. If ever they do find substantial reasons to be unhappy they will NEVER give rhyme or reason. They will simply do as they've always done and throw a tantrum. They'll cross their arms and stamp their feet and won't even have the decency offer legitimate feedback. They are a waste of attention and of the written word, yet still greatly populate this forum unchallenged. Lastly, internet trolls and children form the remainder. This otherwise immature, racist, and often offensive bunch of contributors spend most of their time here looking for a fight. They desperately seek attention from other Guardians and will say just about anything if gets them a response. Not the exaggeration I unfairly hold the community standard to, though certainly not the exaggerated 99% you hold them to either. [b]BUNGIE pt. 2[/b] First an foremost, Vault Space [i]is[/i] a Last Gen issue. This I passionately disagree with you on. Allow me to explain: Console memory and server memory are not synonymous. Morrowind could have "unlimited" storage space (ignoring those pesky overflow loot bags) because its storage was exclusively devoted to an internal, non-shared memory unit inside of the Xbox. When your character saves in Destiny, that memory is not saved internally on that console's memory unit. Your Destiny file/data is instead stored on Bungie's servers, thus allowing for cross-generation transferring. An Xbox need only accommodate a specific number of users and data. This allows for a skimpy cloth sack in Morrowind to hold scrib jelly, saltrice, bonemold armor, pillows, notes, etc. Because Destiny needs to accommodate north of 16 million players worldwide, it's servers can only do as much as the console allows. Were the constraints of Last Gen consoles lifted, much more items could be stored. I guarantee it. I play on Xbox One but am fully aware the 360 already suffers a static flow of small-time lag and that just managing Destiny pushes it to its limits. But regarding servers in general, PC servers are always better than console servers. This is widely known across gaming. It is partly why WoW can manage much more content than Destiny. I agree saying "because it costs money" is a bad argument, though WoW has had a long-time subscription service likely earning them a large amount of wealth which allows for even greater content than Destiny. Destiny is only about to hit its one year mark, solid and substantial improvements will take a great deal of time and effort. I honestly believe that it just takes a little bit of patience on our end and, of course, compromise on their's. My take on your take on things, Lost Sols. I'm interested to hear back from you.

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  • Long winded replies that deflect and don't answer any questions except to try to validate their own reasons for elitists that have no life, should be the only ones able to access the SAME content we ALL paid for...are really silly to say the least and ass backwards at best.

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