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Destiny

Discuss all things Destiny.
Edited by Paradox1055: 1/13/2017 4:25:12 AM
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Exotic Ideas

[b]THANK YOU GUARDIANS!! With all of your help and ideas, I hit 1,000 comments! I will be working on a community based exotic in honor of this community effort![/b] [b]Exotic Ideas 2 Link[/b]: https://www.bungie.net/en/Forum/Post/191970608/0/0 Primary: Assault rifle- No Other Choice "In dire situations, only one opinion is available" Perks are Focused Fire and Last Chance (Getting a kill at low health lowers the damage taken) Scout rifle- Sword and Shield "The strength of one comes from his defence" Perks are Extended Range, Armor piercing rounds, and a choice of Broaden the shield (3 consecutive kills grants an over shield) or Sharpen the sword (3 consecutive kills grants bonus damage) Hand cannon- Skill Unknown "Wielders became so skilled, it was a paradox" Perks are Final Round and Specialist (Hand loaded and Return to Sender) Special: Sniper- Doctor's Medicine "Headache? I can cure it" Perks are Return to Sender, Third Eye, Snapshot, and Doctor's Pill (Precision kills cause enemies to explode and returns health to player) Shotgun- Surprise "Slugs make a great gift" Perks are Hammer Forged, Light Weight, Slug Rounds (Extended Range and no spread) Fusion rifle- Time Flux "Time moves forward with your permission" Perks are More impact penalty to rate of fire, and Chrono's Revenge (One shot slows down enemies) Heavy: Rocket launcher- Poseidon's Wrath "A weapon worthy of a god" Perks are Javelin, Army of one, Trident (A rocket fired splits into three rockets and tracks different enemies) Machine gun- Hellfire "Who needs a rocket launcher, I can send one hundred explosions" Perks are Persistence, Surplus, Light them up (a random bullet is an explosive round that blinds nearby enemies) If you have any ideas, please leave them down below. Edit 1: This thread has got a lot of weapon ideas. May I say awesome weapon ideas? If you have any ideas for armor as well, feel free to post them. [b]Quick Announcement[/b]: My friend (FJFSOM656) has started a mini series called Exotic History. It's a small community project where you guys can make an exotic and post it here. In the spoilers tab, put [i]#writemyexotichistory[/i]. Here is a link to his table of contents for more details. https://www.bungie.net/en/Clan/Post/1371758/183820389/0/0 [b][u]Time's Reclamation[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/172642296/0/0 [b][u]Huntress of the Woods[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/175315752/0/0 [b][u]Combined Light[/u][/b] [u]Community Exotic[/u]: https://www.bungie.net/en/Forum/Post/176432982/0/0/1

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  • Edited by FJFSOM656: 8/16/2015 10:18:38 AM
    Fatal Reentry "This is what falling from space to Earth feels like in an instant." This is an exotic heavy for Titans. It is based off of the new Titan subclass, Sunbreaker and the Gravity Hammer from the Halo series but the coloration depends on what subclass is equipped. This weapon does void, solar, or arc damage depending on subclass equipped. Works like a hammer should, Melee button will swing hammer downward, crushing enemies under it. Trigger button will swing the hammer sideways, potentially destroying more targets and cause more damage but this will burn ammo faster. Perks: Triple Threat([initial perk] weapon does void, solar, or arc damage depending on current subclass equipped), Zero Point Energy (on using the Melee attack and target does NOT die, there is a 20% chance that the target will lose gravity effects for 5 seconds [they will hover slowly up until effect wears off] if they are hit with another attack or explosive, the target will be forced in the direction of attack until effect wears off, doing more damage to target [this effect does not work on bosses, extremely large enemies or enemies that float or hover as primary means of transportation][in terms of the knockback, hitting target with melee again will force them down doing 2x the damage, hitting target with the trigger attack will make them take initial damage and 3x damage if they hit a wall or other hard surface before effect wears off or 1.5x damage if effect wears off while they are still flying away, explosive devices will harness the same damage as the trigger attack]), Vacuum, Army of One, Battlerunner, Quickdraw Brutal Assault ([Main perk] the effect for this will change depending on which subclass is equipped[weapon does not have to have ammo for this effect to work, it just needs to be equipped when super is activated] Striker: This will cause the user to throw the hammer in the direction you are facing as well as give you two seconds to change direction before Titan uses Fist of Havoc. Aftermath effect will be used on both the Hammer strike and the Titans, leaving two AoEs present on the battlefield[Aftermath must be equipped] Death from Above effect will cause hammer to be thrown farther as well as Titan to travel farther and have more directional control [Death from above must be equipped] Shockwave effect will be used on both Hammer and Titan except the Hammer will shoot less damaging shockwaves in the four cardinal directions which will travel over objects and through enemies for a duration of 5 seconds while Titans Shockwave will go in direction Titan is facing and travel for six seconds over objects and through enemies swiftly [Shockwave must be equipped] Defender: Titan will throw the hammer in the direction they are facing creating a smaller Ward of Dawn as well as pop a smaller Ward of Dawn around them, producing two bubbles which last for 30 seconds, by activating super again, the hammer will return to you and replenish your bubble back to full size and add whatever time it had leftover to your bubble. Armor of light effect will not change but if bubbles are placed in a straight line from each other, players can run between the two and still have over shields outside of bubbles aslong as they get within the next bubble within 5 seconds and they don't go outside of the range of the two bubbles [Armor of Light must be equipped] Blessing of Light will now stack to create two overshields if players pass through both bubbles[Blessing of Light must be equipped and the duration of the first Blessing of Light is different from the second so when the first runs out, the second will take its place and any damage done will be done to the first overshield until it's duration ends or shield is broken] Weapons of light effect will stack if players pass through both bubbles [Weapons of Light must be equipped and effect will continue to be doubled when player passes through both bubbles and then only stays with one, but effect will cancel back to default strength if player doesn't renew effect before buff runs out] Sunbreaker: This will cause Titan to throw hammer in direction they are facing, where it lands will create a sunspot until the duration of the super is over[Titans can throw Hammers of Sol as normal once hammer is thrown and by activating super again, hammer will return and player does bonus damage] High noon perk(The higher your health, the more hammers you can throw and the bigger the impact) will not be changed, but standing in sunspot produced by weapon will now regenerate health quickly [High noon must be equipped] Suncharge(pressing melee will dash Titan forward and strike enemies with a melee attack) effect will remain the same except if player returned hammer to them, the reach of Suncharge is increased and players can dash further forward [Suncharge must be equipped] Conflagration (Sunspots are created were Hammer of Sol impacts) will cause more damage to target; if player left hammer where it was initially thrown, all sunspots will now connect with a torrent of fire that will damage enemies that walk through them; if player returned hammer to them, sunspots will now cause increased damage and light enemies on fire [Conflagration must be equipped] Advantages:Striker and Sunbreaker now has the chance to cause more havoc and destruction, Defender allows more Wards of Dawn to be placed which increases it's support ability, main perk can be activated without ammo for those that can't find any heavy ammo, allows Titans more Melee capability, it's a freaking hammer! Disadvantages: Low range, skill is required to use it to its maximum effectiveness, use of this item can be a problem since heavy ammo is difficult sometimes to come by [spoiler]Subject to change since we know little about Sunbreaker and any new perks that may come out[/spoiler]

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