It's not just about the items.
We can all agree that 1) Destiny is not exactly overflowing with things to do, and 2) DLC/expansions are supposed to make a game bigger and better right?
Making the items obsolete makes the activities associated with them irrelevant as well...and so we go from 3+1 PVE endgame activities to 1....and think of the noobs as well, TTK is meant to draw in some new players as well entice back players who quit before TDB even launched.
What I say above is probably more important than this final point, but still, are the majority of the players against upgrading/ascension and constantly making the (ignorant) argument that other MMO's do it, so ADD that they really believe anything in this game is 'old'??!! Destiny's been only out a year FFS, that ain't old!
It's my working theories that 1) this new 'sacrifice' feature may well be the 'new' ascension+transmog all rolled into one, and 2) the Devs may well finally be adding couple higher level difficulties to the 'old' endgame activities that will also drop the 'old' items but with the new higher stats.
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