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Destiny

Discuss all things Destiny.
Edited by Paradox1055: 1/13/2017 4:25:12 AM
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Exotic Ideas

[b]THANK YOU GUARDIANS!! With all of your help and ideas, I hit 1,000 comments! I will be working on a community based exotic in honor of this community effort![/b] [b]Exotic Ideas 2 Link[/b]: https://www.bungie.net/en/Forum/Post/191970608/0/0 Primary: Assault rifle- No Other Choice "In dire situations, only one opinion is available" Perks are Focused Fire and Last Chance (Getting a kill at low health lowers the damage taken) Scout rifle- Sword and Shield "The strength of one comes from his defence" Perks are Extended Range, Armor piercing rounds, and a choice of Broaden the shield (3 consecutive kills grants an over shield) or Sharpen the sword (3 consecutive kills grants bonus damage) Hand cannon- Skill Unknown "Wielders became so skilled, it was a paradox" Perks are Final Round and Specialist (Hand loaded and Return to Sender) Special: Sniper- Doctor's Medicine "Headache? I can cure it" Perks are Return to Sender, Third Eye, Snapshot, and Doctor's Pill (Precision kills cause enemies to explode and returns health to player) Shotgun- Surprise "Slugs make a great gift" Perks are Hammer Forged, Light Weight, Slug Rounds (Extended Range and no spread) Fusion rifle- Time Flux "Time moves forward with your permission" Perks are More impact penalty to rate of fire, and Chrono's Revenge (One shot slows down enemies) Heavy: Rocket launcher- Poseidon's Wrath "A weapon worthy of a god" Perks are Javelin, Army of one, Trident (A rocket fired splits into three rockets and tracks different enemies) Machine gun- Hellfire "Who needs a rocket launcher, I can send one hundred explosions" Perks are Persistence, Surplus, Light them up (a random bullet is an explosive round that blinds nearby enemies) If you have any ideas, please leave them down below. Edit 1: This thread has got a lot of weapon ideas. May I say awesome weapon ideas? If you have any ideas for armor as well, feel free to post them. [b]Quick Announcement[/b]: My friend (FJFSOM656) has started a mini series called Exotic History. It's a small community project where you guys can make an exotic and post it here. In the spoilers tab, put [i]#writemyexotichistory[/i]. Here is a link to his table of contents for more details. https://www.bungie.net/en/Clan/Post/1371758/183820389/0/0 [b][u]Time's Reclamation[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/172642296/0/0 [b][u]Huntress of the Woods[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/175315752/0/0 [b][u]Combined Light[/u][/b] [u]Community Exotic[/u]: https://www.bungie.net/en/Forum/Post/176432982/0/0/1

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  • Edited by FJFSOM656: 11/7/2015 2:18:44 PM
    Abomination "Hunters cannot be tamed... so why does their weapons have to be?"-Tae Ken 'Glitch' Exotic primary weapon for Hunters. This weapon (or weapons) is based off of Bloodborne's Saw Cleaver(though slightly smaller blades and less bloody more rusty) and one is held in both hands and deals Kinetic damage. Can appear in different stances depending on subclass used ([Bladedancer]Weapons are held with blades face towards you similar to how knife is held while using super, [Gunslinger] Weapons are held with blades facing away from you and blades are set at a 45 degree angle [Nightstalker] Weapons are locked together by their handles and form the shape of a crude, unstrung bow. Weapon is a ranged or melee or ranged and melee depending on subclass [Bladedancer] Strictly melee, Melee button will swing blades one after another with dash similar to swordbearer's swords, Trigger button will allow user to swing both blades at the same time causing a stronger hit but it is slower and burns ammo [Gunslinger] Has a ranged and melee function, Melee button will swing blades one after another similar to Bladedancers form, Trigger button will cause blades to shoot one after another(sounds like a hand cannon but works more like a slightly slower auto rifle or an automatic sidearm)(This however will burn ammo and cannot be aimed so it is strictly hip firing but bullets are powerful) or by aiming down sights it will reduce it to one blade firing for greater accuracy, less burn of ammo but less damage [Nightstalker] Strictly ranged, Melee button will fire a single "bolt or arrow" in direction you are facing (can be used aiming down sights) Trigger button will cause you to charge a shot (longer the trigger is held, the more powerful the shot is but it sucks ammo from reserves slowly then quickly and can be aimed) Perks: Lost in Oryx([Initial perk]Only active when around the new enemy Taken or around Oryx himself or his strong influence such as certain bosses or areas (Large areas of the Dreadnought, new strike mission, Raid, etc. [Buff "Lost in Oryx" will display when you are under its effects and your character will appear to twitch and spazz out randomly) And will change the perks of this weapons main perk along with changing the grenade [Portal grenade- this grenade replaces your grenade during Lost in Oryx ability is active, Gives you two grenades, once both are thrown a portal will open that onlyyou canmove through (enemies and allies will be hurt slightly) used for quickly crossing maps] Hidden Hand and Untamed Fear (ability changes depending on subclass equipped) {Bladedancer}Arc blade lasts longer and the dash is slightly longer, Showstopper now leaves a brief AoE when it is active (Showstopper must be equipped), Razors edge goes further and can track enemies if they are close enough (Razors edge must be equipped), Vanish perk lasts even longer and when super is finished you will automatically by cloaked once more (Vanish must be equipped) {Lost in Oryx ability} blades now emit a sickly white-green color upon super activation and Hunter now blinks while swinging blades {Gunslinger} Golden guns last longer and deal more damage to Ultras and Majors, Deadeye also extends range and accuracy buff for all weapons with each kill(timer is not activated until super ends, timer lasts for 15 seconds and it can stack three times for increased range and accuracy but timer is still 15 seconds)(Deadeye must be equipped), Combustion deals splash damage and if three enemies are killed by Golden Gun it will leave a molten pool of napalm where third enemy stood for 10 seconds(Combustion must be equipped), Gunfighter will decrease cooldown based on enemies killed with Golden Gun (Gunfighter must be equipped) {Lost in Oryx ability} Golden Gun will now glow a faint white color and shoot large bullets at a target (these will kill smaller enemies but not bigger ones but will leave a green slug like object on them, these last for 15 seconds and enemy will be targeted for you, when the 15 seconds are up, they will explode violently causing big damage to area around them and damage [these can be shot before hand but will deal less damage]) {Nightstalker}Shadowshot will now anchor multiple enemies and large bosses to a standstill and reduce them to where they cannot shoot for the duration of the anchor, Inextricable[portion of damage taken by one enemy is distributed to all other targets] will now distribute all damage taken to one target to all targets tethered, Wait for it [Shadowshot has a proxy on the ground which will tether to enemies when they get close] now has a longer duration time and will catch enemies further away and multiple enemies if they get close during the proxies duration, Gloamranger[reduces incoming damage and buffs outgoing damage for tethered fireteam] will allow full mobility of Fireteam and further reduce incoming damage. {Lost in Oryx ability} Shadowshot will emit a ghostly green color when fired and enemies will still be tethered when shot but now if you fire past the enemy, a tether will automatically latch onto them, dragging them along with the shot until it hits something (will slowly drag larger enemies back) if aimed at the ceiling, it will hang and kill all tethered objects and cause all nearby enemies to get a debuff in damage for 30 seconds Advantages: Offers new ways to play as a Bladedancer, Gunslinger perks are even more oriented to weapons, Nightstalker can be a more effective defense player, Lost in Oryx perk will offer new ways to play your classes and try new abilities, the mix of ranged and melee capability makes you a formidable foe in many situations, some forms work similar to the swordbearer's sword making it easier to pick up and use Disadvantages: Lost in Oryx is a drastic change but has a suddle way of activating which will confuse player who aren't careful, requires skill to maximize potential and truly knowing what your class can do, little is know about this weapon and the Guardian who once wielded it be careful Edit: These belong to a storyline! https://www.bungie.net/en/Forum/Post/151477565/0/0 link to part 1

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