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8/7/2015 5:28:09 AM
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You have destiny too much at heart mate. I feel you, I played this game while on physio and I have to say I was spending my days on it. But destiny is a business managed by businessmen not artists. I laugh at the people who reply to your post saying year one was an experiment, go tell this to the shareholders. $500million on the table. Nothing is an experiment here. Deej and the others are just tools, they could be whoever, they have no say in whatever and their curriculum clearly doesn't match a $500milliom dollar investment. They are the perfect interface for children. All this community BS is just dictated by the marketing and socio-psychology departments to maintain an atmosphere of communication, of care. Basic 2-year old psychology. Bungie is managed like a casino. The reason of life for the majority of players is Destiny. In fact they don't own a playstation or xbox, they own destiny. So whatever you can do will not change the cash cow aspect that destiny is for Microsoft, because destiny, be it the shitiest game around, is their holy grail, the place in their life where they feel they have skills, where their ego finally lives, where they get excitement at the moment of the loot, even if they got all there is to take. But look at it, all is fake. Aiming is automatic, every "end-game" or so called "skilled" activity is glitched/bugged. Skolas is certainly the most boring activity they created. But the real decline of this game is due to bungie actually screwing up with what was driving the true success of this game: a caring community of young adults and older people. Making 6 people play together to win an adventure was what made the success of this game. You wanted to beat Atheon, and for that we needed to be 6. It was full of bugs but no one cared, because together we could make it. But by doing so Bungie took away a vast segment of clients, i.e. children who are not supposed to play this game but wanted to finish the VOG. This created a shitty tendency at bungie, in other words to make the game and end game activities accessible to isolated clients. The dark below was a first step towards this. By making almost the whole raid glitchable by one person, bungie attracted this huge segment, because children love glitching and youtubing. But still many couldn't find team, even of 4, to complete it. So make the PoE, with 3 people, and do the same with crucible... What I'm trying to say is that this game will die not because it won't go up in quality, but because the people that liked to play in 6 are gone, and they can't stand this wave of children who now make up most of the community of this game. If bungie was managed like Apple, this game would be a star product and shares would be twice if not 3x higher. Unfortunately the shares are barely beta positive.
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